Tag combat mission

Brinkmann’s Bridge: Turn 17

It was naughty of me not to mention The Belin Rule back in turn 10 when the Major arrived. Because Battlefront doesn’t allow scenario designers to give units traits like “glory hunter” and “complete wazzock” I’ve had to invent my…

Brinkmann’s Bridge: Turn 16

This turn is the costliest yet for the Britishers. A short time after I lose an irreplaceable sixty minutes to British Summer Time, the glider riders defending Brinkmann’s Bridge lose an irreplaceable half-dozen men to an assortment of kill kit…

Brinkmann’s Bridge: Turn 14

Erich Woikin is eleven again, sprinting through an orchard with a satchel of scrumped cherries bumping against his sweat-soaked back and a baying hound snapping at his heels. He’s a few strides from the spot in the barbed wire fence…

Brinkmann’s Bridge: Turn 13

Will the easterners manage to cross the canal before the Allied tanks show up in around seven turns’ time? Your guess is as good as mine, but if they don’t they will at least be able to console themselves with…

Brinkmann’s Bridge: Turn 12

Tally-Ho Corner’s first play-by-comment Combat Mission game is approaching its halfway point, and no-one – not even the scenario designer – can tell you which side has the upper hand. East of the canal, the Comment Commanders have fought their…

Brinkmann’s Bridge: Turn 11

Keen birdwatcher Bulau has a knack for spotting things that would rather remain unspotted. Five seconds before sprinting grenadiers stiffen into statues and flying lead pauses in mid-air, the sergeant by the railway bridge binoculars a British AT gun artfully…

Brinkmann’s Bridge: Turn 10

I love Combat Mission, but that doesn’t mean I’m blind to its faults. Trying to turn the Comment Commanders’ intricate infantry instructions into in-game orders can sometimes feel like trying to paint miniatures with a tar brush. The game’s hidden…

Brinkmann’s Bridge: Turn 9

That little green icon over the windmill is bad news for one of Bulau’s men. As the islanders dash across the railway bridge, a round from a scoped Lee-Enfield coaxes sparks from the damp ironwork before plopping, like an alarmed…

Brinkmann’s Bridge: Turn 8

If you’re a wounded British paratrooper bravely battling to keep the Germans from crossing a railway line in THC’s first play-by-comment CM game, the scene above is the very last thing you want to see in front of you. In…

Brinkmann’s Bridge: Turn 7

“And the angel took the censer, and filled it with fire of the altar, and cast it into the earth: and there were voices, and thunderings, and lightnings, and an earthquake. And the seven angels with the seven trumpets prepared…

Brinkmann’s Bridge: Turn 6

I’m torn between permanently relaxing the “one unit per Comment Commander” rule and accepting its inevitable (?) consequence – a few untasked German units each turn – as accidental realism… a de facto activation system. The fact that the Panzer…