3×3

Want to turn a green lane into a brown lane, tow a Gulaschkanone across a snowy field, or roam the Western Desert trashing Axis airfields? Get a 4×4. Want quick introductions to games of interest to realism relishers and old fogies? Read a 3×3. Prior to penning one of these articles I’ll play three tempting titles for at least three hours each. While it would be cavalier to call the reports that result from such brief auditions ‘reviews’, it’s conceivable they might lead to more prolonged playtests, and prompt or prevent the odd purchase.

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Bounce the Bogen: Turn 17

Thanks to the considered/conscientious comment commanding of SunderLad and Colonel_K, the Allied push towards Nottingheim shows no sign of stalling. In this sixty-second chunk of WEGO action the understaffed Allies strengthen their hold on the rail bridge and make life extremely miserable for any Hermans* still in the vicinity of the road bridge. In response, the computer finally commits its dizygotic IVs.

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AI: Boon or boondoggle for sim and wargame studios?

Today’s article is inspired by an eye-opening conversation I had with a developer pal recently. My friend creates bespoke business software and over the last year has become a firm fan of AI-assisted coding. His enthusiasm got me thinking. Are devs in Grogland and Simulatia coding with the help of AI? Are they using it in other similarly inconspicuous ways? I set about finding out.

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Friday Foxer #255

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. All are welcome to participate.

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