Bounce the Bogen: Turn 15

I reckon there are few more evocative sound effects in computer wargaming than the wave files in CMBO’s audio folder numbered 900 to 904. Used to communicate close quarters violence largely ignored by Big Time Software’s no-frills graphics engine, these chilling melee noises play several times this turn as British troops close to the rail bridge launch local assaults and fend off counterattacks.

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Bold Campaigner: Master of Command reviewed

When you’re a member of the snobbish Wargame Reviewer’s Guild, heaping praise on a title that doesn’t model line-of-sight and battlefield fog of war, and treats beverages such as tea and coffee as potential battle winners, isn’t without risk. It can prompt whispering in the Guild mess, anonymous letters to the Committee, even expulsion. Let them mutter, plot, and banish, I say. Master of Command is too good not to recommend.

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Bounce the Bogen: Turn 14

One of the reasons I prefer first-generation Combat Mission to second-generation Combat Mission is the AI. Although the German troops in Bounce the Bogen don’t have a carefully prepared battle plan to guide them, at present they’re doing a fine job of keeping the units of the thin-on-the-ground Comment Commanders at bay.

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“Not Human”

Here in Bramley End, we celebrate Halloween in the traditional Wiltshire way. We hood the local goats, do the Broom Dance on the village green, then retire to the pub to sup ale and recount spooky experiences. Over the years I’ve heard some pretty bizarre tales in the snug of the Crooked Oak, but nothing quite as strange as the hair-raising real-life narrative you’re about to read.

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Friday Foxer #252

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers.

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