Bounce the Bogen: Turn 14

One of the reasons I prefer first-generation Combat Mission to second-generation Combat Mission is the AI. Although the German troops in Bounce the Bogen don’t have a carefully prepared battle plan to guide them, at present they’re doing a fine job of keeping the units of the thin-on-the-ground Comment Commanders at bay.

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“Not Human”

Here in Bramley End, we celebrate Halloween in the traditional Wiltshire way. We hood the local goats, do the Broom Dance on the village green, then retire to the pub to sup ale and recount spooky experiences. Over the years I’ve heard some pretty bizarre tales in the snug of the Crooked Oak, but nothing quite as strange as the hair-raising real-life narrative you’re about to read.

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Friday Foxer #252

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers.

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A2Z

A is for Alphabetised wargame, sim, and site news. Now and again, assuming I can persuade Austerity’s Blackburn Cirrus Bombardier engine to perform the miracle of internal combustion, I spend a few days scouring Simulatia and Grognardia for stories with the potential to fascinate, startle, cheer, dismay or amuse. Those stories are then dehydrated, alphabetised and delivered, via articles like this one, to people who’ve got better things to do than plough through puff and platitudes.

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