AI: Boon or boondoggle for sim and wargame studios?

Today’s article is inspired by an eye-opening conversation I had with a developer pal recently. My friend creates bespoke business software and over the last year has become a firm fan of AI-assisted coding. His enthusiasm got me thinking. Are devs in Grogland and Simulatia coding with the help of AI? Are they using it in other similarly inconspicuous ways? I set about finding out.

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Friday Foxer #255

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. All are welcome to participate.

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Easy Red 2 is easy 2 recommend

Grunts don’t give armour enough respect, tinned tuna is too common in inventories, and the Gurkhas don’t carry kukris. If you held a Luger to my head I guess I could come up with a few criticisms of Easy Red 2, but it would be a struggle. Recently updated and enlarged, Marco Amadei’s marvellous multi-front WW2 FPS is available for a paltry four quid at the moment. At that price, it puts the Browning automatic rifle in ‘bargain’.

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Friday Foxer #254

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. All are welcome to participate.

Read MoreFriday Foxer #254
Bounce the Bogen: Turn 15

I reckon there are few more evocative sound effects in computer wargaming than the wave files in CMBO’s audio folder numbered 900 to 904. Used to communicate close quarters violence largely ignored by Big Time Software’s no-frills graphics engine, these chilling melee noises play several times this turn as British troops close to the rail bridge launch local assaults and fend off counterattacks.

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