Friday Foxer #236

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers.

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Firefighting Week: Addendum

Hanging up my axe, hose, and hydrant spanner at the end of Firefighting Week proved harder than I’d anticipated. Not only am I still exploring new (to me) extinguish-em-ups, battling all those virtual conflagrations seems to have altered my attitude to fire safety. On Sunday I finally got around to replacing a household smoke alarm that’s been broken for longer than I care to admit.

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Bus simming in Roblox is more engaging than I expected

I’ve just driven my first route in Croydon: London Bus Simulator, and the twenty minute ride has transformed the way I think about Roblox. Although the complete absence of AI traffic is a big pill to swallow if your usual PCV plaything is OMSI or City Transport Simulator, the quality and size of Croydon’s map, the choice of vehicles available, and the way in which they behave, combine rather effectively to discourage snobbish sneering.

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RotorSim needs a job generator

An hour after firing up RotorSim, Immaculate Lift’s SimCopter-reminiscent chopper game, for the first time, the campaign progress bar is a third full, and I’m wondering whether I’ll have seen all there is to see by lunchtime. While I don’t expect weeks of entertainment from a six quid offering, a day or two of diversion would be nice.

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World War II Armored Recon is an inclusive text-based Stuart sim

Allen Gies, the writer behind much of Burden of Command’s vivid prose, has penned a 900,000 word interactive novel about tank warfare in North Africa. Hopefully, the excruciatingly daft moment early in World War II Armored Recon where you get to choose your character’s gender by selecting – I’m not making this up – the pitch of their voice, isn’t indicative of the game’s historicity or general attitude to women.

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Firefighting Week: Firefighting Simulator – The Squad

A combat flight sim that forewent flak or a sub sim that didn’t include death-by-depth-charge would get ripped to shreds by reviewers, so why aren’t firefighting sims taken to task for leaving out two of the most dangerous aspects of firefighting? Well, when it comes to fatal heart attacks – the number one cause of on-duty deaths in the fire service – the answer is pretty obvious. Harder to explain or justify is the genre’s reluctance to model building collapses. Half price until July 10 on Steam, Firefighting Simulator – The Squad is the only game I’ve played this week…

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