Category Wargames

O2T

O is for On War: Stalingrad. I like the sound of Tomislav Čipčić’s next operational offering. The Croatian dev behind the elegant Attack at Dawn: North Africa believes he can deliver a deep Eastern Front wargame that is also “readable,…

General Staff general knowledge

There’s arguably not much point in analysing General Staff’s AI at the moment as the code that ensures the game’s Eighteenth and Nineteenth Century soldiers soldier sensibly and believably is still under the rasp. What I can do, having toyed…

J2N

J is for June no-show? Tally4: Operation Mary, a Hawaii-based “military aviation thriller” promising simmy FMs, sizeable dogfights, and constantly evolving AI pilots (“The more people play, the smarter and more unpredictable the opponents become.”) was meant to enter Early…

E2I

E is for Errors are always punished in Strategic Surge. I’m really not sure what to make of one of the latest hex wargames to hit Steam. Currently available in two-scenario playtest form only, Strategic Surge looks to be inspired…

W2Z

W is for Will WARCOM: Fortress Europe need interesting battlefields and solid AI to realise its full potential? While it’s impossible not to be excited by Broke Protocol’s vision and ambition (the dev aims to fuse traditional WW2 hex operational…

V2V

V is for Very hexy. Today’s round-up is heavy on the honeycomb. All four games mentioned below either insist military units capable of moving due North and South are incapable of moving due East and West, or military units capable…

U2U

U is for Unlikely combination of UBOAT and Papers, Please. Of the three sub games mentioned in today’s dispatch, False Echo is the hardest to classify. An in-development solo project from a dev who previously worked on franchises such as…

P2T

P is for Periscopic peak. Purchasers of Modern Naval Warfare, a military-grade modern sub sim due to enter Early Access later today, will encounter a learning curve shaped like “a mountain not a hill”. Publishers Matrix Games have taken the…