Brinkmann’s Bridge: Turn 9
That little green icon over the windmill is bad news for one of Bulau’s men. As the islanders dash across the railway bridge, a round from a scoped Lee-Enfield coaxes sparks from the damp ironwork before plopping, like an alarmed water rat, into the murky water below. A second round strikes something softer – a fusilier’s scapula.
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Solo Foxer #10
Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.
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Brinkmann’s Bridge: Turn 8
If you’re a wounded British paratrooper bravely battling to keep the Germans from crossing a railway line in THC’s first play-by-comment CM game, the scene above is the very last thing you want to see in front of you. In Turn 8 the players make progress at the embankment, but that progress comes at a price.
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Aerofly RC 8
At a time when many are struggling to make ends meet, I’m really not sure a £65 (£129 with DLC) radio control aircraft simulator is a sensible subject for a Friday feature. My frugal/niggardly side was quietly hoping Aerofly RC 8 would turn out to be flawed and unlovable – a niche title with limited appeal. The realisation that I’ve grown exceedingly fond of IPACS’ Lilliputian flight sim during this past week, puts me in a real quandary.
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Friday Foxer #9
Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.
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Brinkmann’s Bridge: Turn 7
“And the angel took the censer, and filled it with fire of the altar, and cast it into the earth: and there were voices, and thunderings, and lightnings, and an earthquake. And the seven angels with the seven trumpets prepared to sound them.” (from the Book of Revelation). In Turn 7 our pair of Granatwerfer 36s shake, shred, and suppress, and seven startled magpies presage disaster for a speeding Sonderkraftfahrzeug.
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Solo Foxer #9
Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.
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Brinkmann’s Bridge: Turn 6
I’m torn between permanently relaxing the “one unit per Comment Commander” rule and accepting its inevitable (?) consequence – a few untasked German units each turn – as accidental realism… a de facto activation system. The fact that the Panzer 35(t) and one of the newly arrived halftracks spent Turn 6 doing sweet Fanny Adams doesn’t seem completely inappropriate when you’re simming a battle as fragmented and multi-directional as this one.
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