P2T

P is for Periscopic peak. Purchasers of Modern Naval Warfare, a military-grade modern sub sim due to enter Early Access later today, will encounter a learning curve shaped like “a mountain not a hill”. Publishers Matrix Games have taken the unusual step of filling an entire Steam page post with home truths about their potential Dangerous Waters displacer. A 200-page manual, time-consuming engagements, an interface “crowded with acronyms” and “designed for functionality and realism, not necessarily ease of use”… you can’t say you weren’t warned.

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J2O

J is for Judicious jugular slicing. If the Red Recon: 1944 trailer (see below) tempts, try the demo while you can. Available until Thursday, the single-mission taster for Varangs’ upcoming Commandos-like launches in Russian. Tap this menu button to access language selection.

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E2I

E is for Exceptionally elastic engine. No-one could accuse Lado B da História of lacking ambition. The Brazilian YouTubers behind a library of short WW2 history documentaries are working on a wargame-cum-visualisation tool able to sim warfare of all eras. War Room: Tactical Sandbox’s tantalising trailer raises as many questions as it answers. How will this João-of-all-conflicts handle fog-of-war, weather, and line-of-sight? Will the AI be sufficiently lithe and sophisticated to offer realism and challenge in a multitude of time-frames?

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Regular Romanesque puzzles?

If there’s an appetite for it, Roman will set a weekly Romanesque brainteaser every Sunday from now on. The free web version of our hexy/lexy word game isn’t as smart or substantial as the full Monty, but is more convenient. Click here, and assuming you’re using a PC or tablet (thus far I’ve been unable to get it to work with phones) you should be playing within seconds.

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A2C

A is for American Revolutionary War released. The bibliography for the game I’m working on, currently consists of four tomes. I’ll need to pull my socks up if I wish to out-swank ARW’s ‘recommended reading’ list. Mike Cox, the lead designer of Wargame Design Studio’s latest offering, name-checks over 150 books in his extensive design notes!

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Older, Wiser, Warier: Are PC wargames getting veterancy right?

As I’ve done it hundreds of times, you’ve probably done it hundreds of times too. You’re embroiled in a virtual battle and, faced by a particularly stiff challenge or tough adversary, find yourself scouring your force for ‘old hands’ – the units with the most experience. Experience = skill and resilience, right? The more action a unit has seen, the more effective it is in combat. Computer wargame designers rarely seem to challenge or nuance this ‘truth’. Perhaps they should.

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