V2V

V is for Very hexy. Today’s round-up is heavy on the honeycomb. All four games mentioned below either insist military units capable of moving due North and South are incapable of moving due East and West, or military units capable of moving due East and West are incapable of moving due North and South. As commentators that harp on about this distracting genre quirk have a nasty habit of disappearing without trace or perishing in mysterious accidents, I’d like to point out, personally I have no problem whatsoever with hexagonal movement.







