Older, Wiser, Warier: Are PC wargames getting veterancy right?

As I’ve done it hundreds of times, you’ve probably done it hundreds of times too. You’re embroiled in a virtual battle and, faced by a particularly stiff challenge or tough adversary, find yourself scouring your force for ‘old hands’ – the units with the most experience. Experience = skill and resilience, right? The more action a unit has seen, the more effective it is in combat. Computer wargame designers rarely seem to challenge or nuance this ‘truth’. Perhaps they should.







