Tag the experiment

Lines of Battle: Waterloo won’t penalise plodders

This toptal.com page about Leonardo Massaroli fails to mention one important fact about the Argentinian developer. He’s a wargamer. Leo has recently unveiled a web-based multiplayer-only prototype of a work-in-progress called Lines of Battle: Waterloo, and, a few hours ago,…

Find hidden objectors in Velvet 89

I’ve said this before, but it bears repeating. Every nation needs a developer like Charles Games. Passionate about transmuting Twentieth Century Czechoslovak history into memorable docugames, the Praguers’ latest project is a free hidden object game that tells the story…

The Status One demo is tough but moreish

Imagine Door Kickers and SWAT 4 colliding in a gloomy tenement hallway, and after realising that their tac vests were hopelessly entangled, pressing on regardless. Imagine a sad fox playing a violin while drifting towards the lip of a waterfall…

Combat Mission Olympiad: Turn 9

The French ATR team that bagged an armoured car last turn spend this sixty spooning rocks and hugging dirt. Despite the best efforts of the Gallic mortar team which uses all but one of its white-painted M302 rounds this turn,…

The Contacts Game

It has been this way since the cock-up in Cologne. On the day before a deployment, King Dormouse summons me to his office, and we play ‘the contacts game’ while he wipes the nicotine film from his gig-lamps or toys…

Heavy cargo = heavy responsibility

I can’t look at Heavy Cargo – The Truck Simulator screenshots without thinking of one of the UK’s most idiotic rail accidents. In the released-yesterday-to-luke-warm-Steam-reviews, HCTTS, I presume the procedure on arriving at a level crossing isn’t “Wait for automatic…