Category Wargames

3×3

Want to turn a green lane into a brown lane, tow a MoBAT across a snowy field, or roam the Western Desert trashing Axis airfields? Get a 4×4. Want quick introductions to low-profile PC games with military or transport themes?…

Brinkmann’s Bridge: Turn 14

Erich Woikin is eleven again, sprinting through an orchard with a satchel of scrumped cherries bumping against his sweat-soaked back and a baying hound snapping at his heels. He’s a few strides from the spot in the barbed wire fence…

Pavlov’s House

A dusty StuG and a Molotov-scorched Panzer IV are knocking seven bells out of the north wall, there are enemy scouts pressed against the east wall, and behind every rubble pile to the west is a fascist with a firearm.…

Brinkmann’s Bridge: Turn 13

Will the easterners manage to cross the canal before the Allied tanks show up in around seven turns’ time? Your guess is as good as mine, but if they don’t they will at least be able to console themselves with…

Brinkmann’s Bridge: Turn 12

Tally-Ho Corner’s first play-by-comment Combat Mission game is approaching its halfway point, and no-one – not even the scenario designer – can tell you which side has the upper hand. East of the canal, the Comment Commanders have fought their…

Until the Last Plane

“My longest serving pilot (he’s been with the squadron since Tunisia) Captain ‘Spud’ Marshall is two days away from a war bond tour of the States when his number comes up. During a strafing run near Mortain, Ol’ Snaggletooth, his…

Brinkmann’s Bridge: Turn 11

Keen birdwatcher Bulau has a knack for spotting things that would rather remain unspotted. Five seconds before sprinting grenadiers stiffen into statues and flying lead pauses in mid-air, the sergeant by the railway bridge binoculars a British AT gun artfully…

Brinkmann’s Bridge: Turn 10

I love Combat Mission, but that doesn’t mean I’m blind to its faults. Trying to turn the Comment Commanders’ intricate infantry instructions into in-game orders can sometimes feel like trying to paint miniatures with a tar brush. The game’s hidden…

A2Z

A is for Alphabetised wargame and sim news. I could have scattered these topical tidbits throughout the week in the hope they’d make Tally-Ho Corner look lively and well-staffed. Concern for your LMB dabber persuaded me to glue them all…

Brinkmann’s Bridge: Turn 9

That little green icon over the windmill is bad news for one of Bulau’s men. As the islanders dash across the railway bridge, a round from a scoped Lee-Enfield coaxes sparks from the damp ironwork before plopping, like an alarmed…

Brinkmann’s Bridge: Turn 8

If you’re a wounded British paratrooper bravely battling to keep the Germans from crossing a railway line in THC’s first play-by-comment CM game, the scene above is the very last thing you want to see in front of you. In…