The Bangladeshi dev behind Battle Tactics 2025, an upcoming Unreal Engine-powered Combat Mission-like, refuses to draw a veil over war’s grim realities. Combatants in his high-fidelity RTT/TBT are going to lose limbs and buckets of blood in the line of duty.
As well as showing graphic WIP death and dismemberment animations, the latest video devlog reveals a sophisticated GHPC-style vehicular damage system, and some of the potential victims of that damage system.
Announced last summer, BT2025 is a project born out of mingled CM admiration and frustration:
“So the reason I started making this game was because when I played Combat Mission I loved it but I hated how it looked… I also quite often found myself struggling to find out the Lines of Sight of my units… Building combat lacks control – you should be able to control how many units are poking their heads out of windows at a given time, but there is no control like that. Infantry movement is also kind of buggy. My troops always get themselves killed by going through the wrong door in a building. And on top of the horrible graphics , it also runs poorly. I can never get more than 15 FPS when I’m running AAA titles at 60 FPS.”