Maziac

Maziac

A2D

A is for Abiding memory. Watching the latest Korea IL-2 trailer (see below) reminds me of the Airfix F-86 model that dangled from the ceiling of my boyhood bedroom for many years. The can of silver spray paint that gave…

W2Z

W is for Will WARCOM: Fortress Europe need interesting battlefields and solid AI to realise its full potential? While it’s impossible not to be excited by Broke Protocol’s vision and ambition (the dev aims to fuse traditional WW2 hex operational…

V2V

V is for Very hexy. Today’s round-up is heavy on the honeycomb. All four games mentioned below either insist military units capable of moving due North and South are incapable of moving due East and West, or military units capable…

U2U

U is for Unlikely combination of UBOAT and Papers, Please. Of the three sub games mentioned in today’s dispatch, False Echo is the hardest to classify. An in-development solo project from a dev who previously worked on franchises such as…

Friday Foxers #264 and #265

Roman blew the dust off his 1952 Lugg & Lewis vulpograph yesterday. The result is a trad geofoxer with a ********* flavour. Below the break you’ll also find a Vera-style brainteaser set by a reader. Veteran defoxer Aergistal challenges you…

P2T

P is for Periscopic peak. Purchasers of Modern Naval Warfare, a military-grade modern sub sim due to enter Early Access later today, will encounter a learning curve shaped like “a mountain not a hill”. Publishers Matrix Games have taken the…

J2O

J is for Judicious jugular slicing. If the Red Recon: 1944 trailer (see below) tempts, try the demo while you can. Available until Thursday, the single-mission taster for Varangs’ upcoming Commandos-like launches in Russian. Tap this menu button to access…

E2I

E is for Exceptionally elastic engine. No-one could accuse Lado B da História of lacking ambition. The Brazilian YouTubers behind a library of short WW2 history documentaries are working on a wargame-cum-visualisation tool able to sim warfare of all eras.…