Tag communal combat mission

Operation Oryx: Turn 8

During the first seven turns of Operation Oryx the Comment Commanders have eliminated three enemy AFVs and two trucks, and severely mauled two infantry squads. They’ve lost in the process a single scout. By play-by-comment CM standards, their success has…

Operation Oryx: Turn 6

The story that explains why Milan Lesov, his son, and their pilfered RPG-7 didn’t make it to the rendezvous at Viktor’s house, is long and complicated. It involves a well, a promise, and a small spray-bottle of nitroglycerin. When this…

Operation Oryx: Turn 5

LAW-equipped Recon Team Alpha has just one task this turn – tackle an inquisitive BMP. It executes its orders, but, for mystifying reasons, chooses to do so in a somewhat perverse way.

Operation Oryx: Turn 4

In turn number čtyři a panting Major Trajanov plants a metaphorical Trevar (the Zendoran flag) on top of Strupnic’s lofty dovecot, two friendly units come under fire, and, peering through his binoculars, Branko Somlac mutters, with distinct relish, “Something wicked…

Operation Oryx: Turn 3

Lieutenant Guskov – one of the Podrabian Army’s less diligent representatives – is woken from his slumbers by the THUMP-THUMP-THUMP of an inconsiderate drop hammer. It takes him several seconds to figure out where he is (The bottle-strewn bar of…

Operation Oryx: Turn 2

Silver-haired, bespectacled, and dressed in sandals, shorts, and a John Lennon t-shirt, Viktor Somlac is an unlikely war hero. Trajanov wonders if he’s wasting his time as he shakes the man’s hand and downs the shot of eye-watering apricot brandy…

Operation Oryx

On May 29th, 1981, after decades of dimpik rattling, the People’s Republic of Podrabia pulled said dimpik from its scabbard and thrust it deep into the eastern side of its smaller, weaker* neighbour, Zendora. Podrabia’s autocratic president, Anton Kubman, called…

A2Z

A is for Alphabetised wargame and sim news. I could have scattered these topical tidbits throughout the week in the hope they’d make Tally-Ho Corner look lively and well-staffed. Concern for your LMB dabber persuaded me to glue them together…

Brinkmann’s Bridge: Final Turn

THC’s first play-by-comment Combat Mission marathon has just sixty seconds left to run. Annoyed that the bloodletting is about to come to an abrupt halt, heartless hope-dasher Mars decides to cull five combatants during the final turn. The majority of…

Brinkmann’s Bridge: Turn 24

Amputated in the closing seconds of turn 23, the oak bough that stopped the Panther’s first shot at the Staghound, is literally in no position to stop the second, third, or fourth. Early in the penultimate turn our steel pillbox…