Interview: Ezra Sidran
Right now General Staff’s most effective recruiting sergeant isn’t a smooth-talking influencer, a fancy trailer, or a feature list as long as a Chassepot rifle, it’s a collection of digitised academic papers tucked away in a dusty corner of an obscure website. The pdfs stacked here are the reason I don’t care two hoots* about the game’s frumpy graphics, familiar Nineteenth Century battle line-up, and lack of interest in campaigning. They promise something rarer than rocking horse manure – computer-controlled opponents that think and possibly even learn like real commanders.