LAW-equipped Recon Team Alpha has just one task this turn – tackle an inquisitive BMP. It executes its orders, but, for mystifying reasons, chooses to do so in a somewhat perverse way.
(Operation Oryx is an open-to-all game of Combat Mission: Cold War set in 1981. The commenter-controlled Zendoran forces are attempting to ambush a column of Podrabian vehicles bound for Zečin, the Zendoran capital. Each turn covers one minute of WeGo action. For a scenario outline and summaries of earlier turns, click here).
As the Podrabian IFV crests the highway embankment, it glimpses the reversing M113 and gives it a quick squirt with its coaxial MG. Fortunately, the burst is on the high side and our APC breaks LoS before a second fusilade can be fired.
Lurking in a clump of trees in box 74, Recon Team ‘A’ is expecting tracked trouble from the north. At T+8 they engage the anticipated threat, but decide to use a grenade launcher rather than one of their two LAWs. Why? I wish I could tell you. Perhaps the two LAWmen are unsighted (the grenadier is slightly ahead of them).
Grenade no.1 sails harmlessly over the target. Grenade no.2 does the same.
At T+26 the grenadier angles his M203 for a third time, and on this occasion – thank goodness – he’s on the money. The 40mm munition explodes on the BMP’s turret prompting some rapid reversing from the spooked but apparently undamaged AFV.
The eastern BMP also stretches its caterpillars this turn. Watched by the dovecot sniper team, it motors smartly southward before pivoting to its right and disappearing behind the highway embankment circa T+30. The knot of dismounts following in its dusty wake suggest it’s not carrying passengers.
Five seconds before the clock stops, a shout of “Help me, I’m hit!” draws my attention to a desultory firefight close to the hotel. The bullet that blots our thus far unblotted copybook comes from the Pods at 75,1,6, and leaves one of Recon Team ‘C’ lightly wounded. Despite taking fire from the south and southwest this turn, the pair of reluctant pedestrians who engaged our LMG team last turn, clearly remain dangerous!
Elsewhere this turn…
Relatively early in the turn, the Dragoneers and Recon Team ‘B’ observed Lieutenant Guskov and three companions leave the hotel in a hurry. The party of party animals dashed in the direction of the garage a good thirty seconds before the M113 began peppering The Traveller’s Rest.
At T+58, our Light Mortar Team noticed some bobbing helmets in the hedge near the KOed trucks.
The TOW Mutt found a promising gap in the berm NE of Viktor’s house, observed for a while, then withdrew.
Trajanov wheezed “I’m too old for this!” after emerging from the dovecot and heading in the same general direction as the BRDM.
Reinforcements arrived. The Comment Commanders now have two TOW Mutts at their disposal and a Forward Observer Team.