Brinkmann’s Bridge: Turn 4

Almost everyone knows that Mars owns a spear and shield. Relatively few people are aware that the god of war also possesses a device similar to a bee smoker. He uses said gadget to temporarily calm conflicts while he nips to the kitchen to fetch more beer or potato crisps. It’s possible Brinkmann’s Bridge receives a puff or two from the divine de-escalator at the start of the fourth turn.

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Interview: Ezra Sidran

Right now General Staff’s most effective recruiting sergeant isn’t a smooth-talking influencer, a fancy trailer, or a feature list as long as a Chassepot rifle, it’s a collection of digitised academic papers tucked away in a dusty corner of an obscure website. The pdfs stacked here are the reason I don’t care two hoots* about the game’s frumpy graphics, familiar Nineteenth Century battle line-up, and lack of interest in campaigning. They promise something rarer than rocking horse manure – computer-controlled opponents that think and possibly even learn like real commanders.

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Friday Foxer #7

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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Brinkmann’s Bridge: Turn 3

Colour Sergeant Potter got through Slapstick and Deadstick without a scratch. It’s during Operation Bandstand that his luck runs out. Sitting in the passenger seat of a jeep skirting Van Der Voort farm at the start of turn 3, he reacts quickly to the wayward rifle grenade that opens the German ambush, but not quite quickly enough. The vehicle’s twin Vickers K guns are pivoting towards the treeline from whence the Gewehr-Panzergranate came, when the fusilier pictured below pots Potter. (Brinkmann’s Bridge is an open-to-all game of Combat Mission: Battle for Normandy in which the commenter-controlled Axis forces are out…

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Solo Foxer #7

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.

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Brinksmann’s Bridge: Turn 2

The maximum heart rates of selected German combatants during this turn: Oberst Brinkmann: 93 beats per minute. Unteroffizier Thylin: 116 beats per minute. Feldwebel Bulau: 130 beats per minute. Unteroffizier Meister: 145 beats per minute. Gefreiter Tappe: 183 beats per minute. (Brinkmann’s Bridge is an open-to-all game of Combat Mission: Battle for Normandy in which the commenter-controlled Axis forces are out to recapture a Dutch canal spanner recently snatched by Red Devils. Each turn covers one minute of WeGo action. For a scenario outline, click here)

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A2Z

A is for Alphabetised wargame and sim news. I could have scattered these topical tidbits throughout the week in the hope they’d make Tally-Ho Corner look lively and well-staffed. Concern for your LMB dabber persuaded me to glue them all together and present them as a single Musashi-sized tract instead. (I’m always on the lookout for material for my monthly news round-ups. If you’re aware of any interesting games with Strv 103-low profiles, please drop me a line).

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Friday Foxer #6

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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