Brinkmann’s Bridge: Turn 14

Erich Woikin is eleven again, sprinting through an orchard with a satchel of scrumped cherries bumping against his sweat-soaked back and a baying hound snapping at his heels. He’s a few strides from the spot in the barbed wire fence where the broken strand makes for easy vaulting when something grabs his satchel straps, pulling him off his feet. “How odd” he thinks to himself as he struggles unsuccessfully to get up “that I should fall on my back yet wind up with so much cherry juice staining my shirt front. How very odd.”

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Pavlov’s House

A dusty StuG and a Molotov-scorched Panzer IV are knocking seven bells out of the north wall, there are enemy scouts pressed against the east wall, and behind every rubble pile to the west is a fascist with a firearm. Things look grim, but if Turgunov, my AT rifleman, and Bondarenko, my machine gunner, are on the ball this turn, this battered four-storey Stalingrad apartment block won’t fall into German hands just yet.

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Friday Foxer #12

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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Brinkmann’s Bridge: Turn 13

Will the easterners manage to cross the canal before the Allied tanks show up in around seven turns’ time? Your guess is as good as mine, but if they don’t they will at least be able to console themselves with the knowledge that most of their ammunition made the crossing. A prodigious quantity of lead and High Explosive flies west across columns red v, w, and x in unlucky-for-some turn 13.

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Solo Foxer #12

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.

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Brinkmann’s Bridge: Turn 12

Tally-Ho Corner’s first play-by-comment Combat Mission game is approaching its halfway point, and no-one – not even the scenario designer – can tell you which side has the upper hand. East of the canal, the Comment Commanders have fought their way to a north-south railway line, KOing a jeep, de-snipering a windmill, spotting a shy AT gun, and eliminating several British teams on the way. West of the canal, German losses have been higher – largely due to a halftrack ambush in turn 7 – and progress less pronounced, but, bolstered by reinforcements, the players are now pushing forward determinedly.

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Until the Last Plane

“My longest serving pilot (he’s been with the squadron since Tunisia) Captain ‘Spud’ Marshall is two days away from a war bond tour of the States when his number comes up. During a strafing run near Mortain, Ol’ Snaggletooth, his faithful P-47, gets caught in the blast from an exploding ammo truck. He nurses the riddled machine back to base, using clouds to outwit the Fw 190s he encounters en route, but loses control when the undercarriage collapses during landing. Snaggletooth slithers into a passing fuel bowser, ending Spud’s life in a fiery instant and halving squadron morale at a…

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Friday Foxer #11

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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