A2Z

A is for Alphabetised wargame, sim, and site news. Once a month, assuming I can persuade Austerity’s Blackburn Cirrus Bombardier engine to perform the miracle of internal combustion, I spend a day or two scouring Simulatia and Grognardia for stories with the potential to fascinate, startle, cheer, dismay or amuse. Those stories are then dehydrated, alphabetised and delivered, via articles like this one, to people who’ve got better things to do than plough through puff and platitudes.

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Friday Foxer #93

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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Operation Oryx: Turn 26

How many of the motorists that hurtle along the M2 highway today, understand the significance of Strupnic’s plinthed T-62? How many stop to read the names engraved on the monument’s plaque? Viktor Somlac… Branko Somlac… Otto Pinkas… Milan Lesov Snr… Milan Lesov Jnr…

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Solo Foxer #92

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. While Roman, my Chief Foxer Setter, would be very interested to know how long it takes you to defox today’s brainteaser, he requests that the comments section isn’t used to share solutions or drop hints.

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3×3

Want to turn a green lane into a brown lane, tow a Gulaschkanone across a snowy field, or roam the Western Desert trashing Axis airfields? Get a 4×4. Want quick introductions to games of interest to wargamers and simmers? Read a 3×3. Prior to penning one of these articles I’ll play three tempting titles for three hours each. While it would be cavalier to call the reports that result from such brief auditions ‘reviews’, it’s conceivable they might lead to more prolonged playtests, and prompt or prevent the odd purchase.

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Friday Foxer #92

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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Operation Oryx: Turn 25

Checked last Monday by one of CM’s periodic order-issuing opportunities, Team Droopy’s last TOW missile regains its liberty in the opening second of turn 25. It presses on, following a very similar trajectory to the one traced by its predecessor, yet somehow avoids the same fate.

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Solo Foxer #91

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. While Roman, my Chief Foxer Setter, would be very interested to hear how long it takes you to defox today’s brainteaser, he requests that the comments section isn’t used to share solutions or drop hints.

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