Burmese days: Firefight’s juicy jungle scraps

The Close Combat-esque Firefight has matured splendidly during the past twelve months. Dipping into its cache of seventy-two South-East Asian/Pacific Theatre engagements this week, I’ve been struck by the way sage improvements such as new order types and infantry formation options have enriched the game’s tense top-down tactical tussles without compromising one of PC wargaming’s most elegant command systems. If developer Sean O’Connor could fix the occasional crashes and furnish some minor play tweaks, I’d have no problem describing his creation as the finest WW2 Burma wargame money could buy.






