Operation Oryx: Turn 8

During the first seven turns of Operation Oryx the Comment Commanders have eliminated three enemy AFVs and two trucks, and severely mauled two infantry squads. They’ve lost in the process a single scout. By play-by-comment CM standards, their success has been extraordinary. Will the honeymoon end in Turn 8?

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THC’s Top 50 Combat Sims

Put down those Billhooks, Stanley knives, and Jeremy hammers, readers! This is the 21st Century for Pete’s sake. There are better ways to settle “What’s the best [insert game genre here] ever made?” disagreements than mano a mano melees. Cornerite-sourced ‘Top 50’ articles for example.

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Friday Foxer #77

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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Operation Oryx: Turn 6

The story that explains why Milan Lesov, his son, and their pilfered RPG-7 didn’t make it to the rendezvous at Viktor’s house, is long and complicated. It involves a well, a promise, and a small spray-bottle of nitroglycerin. When this is all over, if you’re still interested, I’ll give you the details.

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Solo Foxer #76

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. While Roman, my Chief Foxer Setter, would be very interested to know how long it takes you to defox today’s brainteaser, he requests that the comments section isn’t used to share solutions or drop hints.

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