A2D

A is for Abiding memory. Watching the latest Korea IL-2 trailer (see below) reminds me of the Airfix F-86 model that dangled from the ceiling of my boyhood bedroom for many years. The can of silver spray paint that gave…

A is for Abiding memory. Watching the latest Korea IL-2 trailer (see below) reminds me of the Airfix F-86 model that dangled from the ceiling of my boyhood bedroom for many years. The can of silver spray paint that gave…

W is for Will WARCOM: Fortress Europe need interesting battlefields and solid AI to realise its full potential? While it’s impossible not to be excited by Broke Protocol’s vision and ambition (the dev aims to fuse traditional WW2 hex operational…

U is for Unlikely combination of UBOAT and Papers, Please. Of the three sub games mentioned in today’s dispatch, False Echo is the hardest to classify. An in-development solo project from a dev who previously worked on franchises such as…

P is for Periscopic peak. Purchasers of Modern Naval Warfare, a military-grade modern sub sim due to enter Early Access later today, will encounter a learning curve shaped like “a mountain not a hill”. Publishers Matrix Games have taken the…

J is for Judicious jugular slicing. If the Red Recon: 1944 trailer (see below) tempts, try the demo while you can. Available until Thursday, the single-mission taster for Varangs’ upcoming Commandos-like launches in Russian. Tap this menu button to access…

E is for Exceptionally elastic engine. No-one could accuse Lado B da História of lacking ambition. The Brazilian YouTubers behind a library of short WW2 history documentaries are working on a wargame-cum-visualisation tool able to sim warfare of all eras.…

Ask an AI about the risks of developing games with AI assistance, and it will probably mention ethical, PR, and legal issues, quality control implications, and the possibility of producing a plaything that’s short on character or fun. What it…

If there’s an appetite for it, Roman will set a weekly Romanesque brainteaser every Sunday from now on. The free web version of our hexy/lexy word game isn’t as smart or substantial as the full Monty, but is more convenient.…

Missing the Friday Foxers? I’ve got just the thing. The first tangible product of my six-month sabbatical is Romanesque, a puzzle game inspired by the hive foxers that have been confounding Cornerites for years.

A is for Alphabetised wargame, sim, and site news. Now and again, assuming I can persuade Austerity’s Blackburn Cirrus Bombardier engine to perform the miracle of internal combustion, I spend a few days scouring Simulatia and Grognardia for stories with…

Thanks to the magic of PC gaming, although I’ve not left England this week most of my evenings have been spent North of the Border. Read on for fulsome praise of two Scotland-steeped playthings, and faint praise of a third.

Want to turn a green lane into a brown lane, tow a Gulaschkanone across a snowy field, or roam the Western Desert trashing Axis airfields? Get a 4×4. Want quick introductions to games of interest to realism relishers and old…