Brinksmann’s Bridge: Turn 2

The maximum heart rates of selected German combatants during this turn: Oberst Brinkmann: 93 beats per minute. Unteroffizier Thylin: 116 beats per minute. Feldwebel Bulau: 130 beats per minute. Unteroffizier Meister: 145 beats per minute. Gefreiter Tappe: 183 beats per minute. (Brinkmann’s Bridge is an open-to-all game of Combat Mission: Battle for Normandy in which the commenter-controlled Axis forces are out to recapture a Dutch canal spanner recently snatched by Red Devils. Each turn covers one minute of WeGo action. For a scenario outline, click here)

Read MoreBrinksmann’s Bridge: Turn 2
A2Z

A is for Alphabetised wargame and sim news. I could have scattered these topical tidbits throughout the week in the hope they’d make Tally-Ho Corner look lively and well-staffed. Concern for your LMB dabber persuaded me to glue them all together and present them as a single Musashi-sized tract instead. (I’m always on the lookout for material for my monthly news round-ups. If you’re aware of any interesting games with Strv 103-low profiles, please drop me a line).

Read MoreA2Z
Friday Foxer #6

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

Read MoreFriday Foxer #6
Brinkmann’s Bridge: Turn 1

The only things that bark during the first sixty seconds of hands-off WeGo action are restless farmyard dogs. The only thing that booms is a faraway bittern in search of a mate. Although free of weapon reports, Turn 1 isn’t, I’m happy to say, entirely free of interest. Through gaps in the shrapnel-holed roof of the Koffiehuis De Onionmancer, concealed Luftwaffe celebrity Bernhard Brinkmann gathers some potentially useful information, and above the squeaky rumble of the nearby SPW U304(f)-10 halftrack, Feldwebel Bulau’s fusilier squad discerns the sound of an enemy vehicle on the move. (Brinkmann’s Bridge is an open-to-all game…

Read MoreBrinkmann’s Bridge: Turn 1
Solo Foxer #6

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.

Read MoreSolo Foxer #6
Brinkmann’s Bridge

In the early hours of September 17th, 1944, weary Wehrmacht private, Willy Hauser, was walking along a railway embankment near the Valburg Canal in the Netherlands when he heard what sounded like a train approaching. Had the train really been a train, Willy’s smart four-pace retreat would have ensured his survival. However, because the train was actually a heavily laden Horsa glider moments away from sweeping the embankment with its starboard wing, the sleepy Soldat’s evasive manoeuvre proved hopelessly inadequate. Clobbered by a hurtling aerofoil, the unlucky Herr Hauser became the first fatality in the Battle of Brinkmann’s Bridge.

Read MoreBrinkmann’s Bridge
Friday Foxer #5

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

Read MoreFriday Foxer #5
Solo Foxer #5

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.

Read MoreSolo Foxer #5