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Tim

Operation Oryx: Turn 9

Three contiguous clashes supply most of the drama for today’s battle update. Looking north and working from left to right, the first involves a previously undetected Pod sniper, and two Zen scouts who are endeavouring to patch up a wounded…

Solo Foxer #78

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. While Roman, my Chief Foxer Setter, would be very interested to know how long it takes you to defox today’s brainteaser, he requests that…

Attack at Dawn: North Africa review

Steam tells me I’ve played Panzer Division Games’ debut for twelve hours and would like to know if I’d recommend it to other players. When, shunning the proffered ‘yes’ and ‘no’ options, I reply “That depends”, the Great One’s speech…

Friday Foxer #78

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers.…

Operation Oryx: Turn 8

During the first seven turns of Operation Oryx the Comment Commanders have eliminated three enemy AFVs and two trucks, and severely mauled two infantry squads. They’ve lost in the process a single scout. By play-by-comment CM standards, their success has…

THC’s Top 50 Combat Sims

Put down those Billhooks, Stanley knives, and Jeremy hammers, readers! This is the 21st Century for Pete’s sake. There are better ways to settle “What’s the best [insert game genre here] ever made?” disagreements than mano a mano melees. Cornerite-sourced…