Three contiguous clashes supply most of the drama for today’s battle update. Looking north and working from left to right, the first involves a previously undetected Pod sniper, and two Zen scouts who are endeavouring to patch up a wounded team member.
(Operation Oryx is an open-to-all game of Combat Mission: Cold War set in 1981. The commenter-controlled Zendoran forces are attempting to ambush a column of Podrabian vehicles bound for Zečin, the Zendoran capital. Each turn covers one minute of WeGo action. For a scenario outline and summaries of earlier turns, click here).
Emerging from the M113 having acquired the last of its LAWs, two thirds of Recon Team Alpha scamper back to the shady spot where the remaining third lays bleeding. Wound dressings are being unwrapped and a morphine auto-injector readied when a Dragunov bullet whips through the foliage felling one of the would-be medics.
Only a timely intervention from our repositioned M60 team prevents the Pod sniper, who is prone in long grass close to the BMP KOed by Recon Team Alpha in Turn 7, from wreaking additional havoc. The sharpshooter ends the sixty unscathed but uncomfortable.
Scrolling right brings us to a firefight between Recon Team Charlie and a squad of Pod grunts. Although outnumbered, the former, lead and grenade dispensing from the top floor of the Traveller’s Rest hotel, fairly quickly persuade the latter, aligned along a hedge in the centre of the raised highway, to retreat. An enemy rifleman is slain and a RPG-7 toter lightly wounded during the hasty withdrawal. Zen M16 fire then shifts to a fleeing PT-76 crewman with deadly results.
Recon Team Charlie is also involved in the third of the trio of tussles. Its injured LAWman spots a vehicle – the last of the Pod’s three BMPs – beetling towards the Lesov residence fifteen seconds into the turn and takes appropriate action.
Trees and target speed mean it’s not an easy shot, but he’s made up his mind.
Damn. A miss.
The BMP isn’t the only vehicle making for the Lesov’s house this turn. Our BRDM is going there too! By chance bricks and mortar hide the AFVs from each other during their advances.
For a spell it looks like the turn is going to end with the two trundlers parked on opposite sides of the abode, but then the BMP, possibly spooked by the LAW, decides to reverse. Our armoured car can’t believe its luck and deluges it with accurate KPV HMG fire.
A second or two before the clock stops, the peppered BMP comes to an abrupt halt. For a moment it looks to be baling out then turret movement shows it’s stopped for a more ominous reason.
Elsewhere this turn…
- A Pod truck was observed reversing near the Vostok Memorial (more on which in a future turn report). Judging by sound contacts, this was its approximate route.
- Once again, Droopy stopped before completing his move orders after seeing enemy infantry on the embankment, and the light mortar declined to fire despite a generous NE-facing cover arc.
- The Forward Observer Team called in a stonk on the the NW-SE road next to New Farm (slightly askew alignment caused by LoS difficulties). It will probably be around five minutes before the bombardment begins.
- Various units – our truck, the Lesovs, Otto and Branko, Scrappy and Trajanov – converged on a screened spot not far from the dovecot. Bound for the hotel, Otto and Branko don’t plan to stop.
- Mid-way through the turn an APC/IFV sound contact appeared circa 42,1,1.
The only Zen units with eyes on foes at present are the BRDM (BMP), Droopy (box 64 infantry), and the LMG team (sniper).