Brinkmann’s Bridge: Turn 10
I love Combat Mission, but that doesn’t mean I’m blind to its faults. Trying to turn the Comment Commanders’ intricate infantry instructions into in-game orders can sometimes feel like trying to paint miniatures with a tar brush. The game’s hidden movement grid is half the problem. In second-gen CM you can only place waypoints in the centre of fairly large grid squares. This makes fine control of squads almost impossible. Factor in absent infantry spacing and formation controls, and a TacAI hopeless at social distancing, and all too often unlikely/unnecessary casualties are the result.