Brinkmann’s Bridge: Turn 10

I love Combat Mission, but that doesn’t mean I’m blind to its faults. Trying to turn the Comment Commanders’ intricate infantry instructions into in-game orders can sometimes feel like trying to paint miniatures with a tar brush. The game’s hidden movement grid is half the problem. In second-gen CM you can only place waypoints in the centre of fairly large grid squares. This makes fine control of squads almost impossible. Factor in absent infantry spacing and formation controls, and a TacAI hopeless at social distancing, and all too often unlikely/unnecessary casualties are the result.

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A2Z

A is for Alphabetised wargame and sim news. I could have scattered these topical tidbits throughout the week in the hope they’d make Tally-Ho Corner look lively and well-staffed. Concern for your LMB dabber persuaded me to glue them all together and present them as a single Brabazon-sized tract instead. (I’m always on the lookout for material for my monthly news round-ups. If you’re aware of any interesting games with Strv 103-low profiles, please drop me a line).

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Friday Foxer #10

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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Brinkmann’s Bridge: Turn 9

That little green icon over the windmill is bad news for one of Bulau’s men. As the islanders dash across the railway bridge, a round from a scoped Lee-Enfield coaxes sparks from the damp ironwork before plopping, like an alarmed water rat, into the murky water below. A second round strikes something softer – a fusilier’s scapula.

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Solo Foxer #10

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.

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Brinkmann’s Bridge: Turn 8

If you’re a wounded British paratrooper bravely battling to keep the Germans from crossing a railway line in THC’s first play-by-comment CM game, the scene above is the very last thing you want to see in front of you. In Turn 8 the players make progress at the embankment, but that progress comes at a price.

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Aerofly RC 8

At a time when many are struggling to make ends meet, I’m really not sure a £65 (£129 with DLC) radio control aircraft simulator is a sensible subject for a Friday feature. My frugal/niggardly side was quietly hoping Aerofly RC 8 would turn out to be flawed and unlovable – a niche title with limited appeal. The realisation that I’ve grown exceedingly fond of IPACS’ Lilliputian flight sim during this past week, puts me in a real quandary.

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Friday Foxer #9

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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