Where am I?

Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.

Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.

Grunts don’t give armour enough respect, tinned tuna is too common in inventories, and the Gurkhas don’t carry kukris. If you held a Luger to my head I guess I could come up with a few criticisms of Easy Red 2, but it would be a struggle. Recently updated and enlarged, Marco Amadei’s marvellous multi-front WW2 FPS is available for a paltry four quid at the moment. At that price, it puts the Browning automatic rifle in ‘bargain’.

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. All are welcome to participate.

I reckon there are few more evocative sound effects in computer wargaming than the wave files in CMBO’s audio folder numbered 900 to 904. Used to communicate close quarters violence largely ignored by Big Time Software’s no-frills graphics engine, these chilling melee noises play several times this turn as British troops close to the rail bridge launch local assaults and fend off counterattacks.

Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.

When you’re a member of the snobbish Wargame Reviewer’s Guild, heaping praise on a title that doesn’t model line-of-sight and battlefield fog of war, and treats beverages such as tea and coffee as potential battle winners, isn’t without risk. It can prompt whispering in the Guild mess, anonymous letters to the Committee, even expulsion. Let them mutter, plot, and banish, I say. Master of Command is too good not to recommend.

This week’s handmade co-op puzzle won’t defox itself. If you’re a whizz at quizzes, lateral thinking, and search engine sleuthing, why not lend a hand.

One of the reasons I prefer first-generation Combat Mission to second-generation Combat Mission is the AI. Although the German troops in Bounce the Bogen don’t have a carefully prepared battle plan to guide them, at present they’re doing a fine job of keeping the units of the thin-on-the-ground Comment Commanders at bay.