Friday Foxer #232
This week’s handmade co-op puzzle won’t defox itself. If you’re a whizz at quizzes, lateral thinking, and search engine sleuthing, why not lend a hand.
This week’s handmade co-op puzzle won’t defox itself. If you’re a whizz at quizzes, lateral thinking, and search engine sleuthing, why not lend a hand.
If Tally-Ho Corner had a hall of shame ViewApp would be its most recent inductee. Yesterday the Viennese studio behind City Transport Simulator released the omnibus component of its latest sim either not realising or not caring that many early adopters would instinctively strafe a mouse on pulling away from the kerb or entering a corner for the first time.
By switching to a 1:1 venue scale, thoughtfully redesigning terrain visuals, and enabling almost-ground-level spectating, Armchair History Interactive send out a very clear signal to serious PC wargamers. Anyone who has enjoyed Ultimate General and Take Command/Scourge of War in the past, may find the work-in-progress previously known as both Master of Command: Prussian Glory and Master of Command: Seven Years’ War hard to resist when it releases later this year.
If demo-equipped Void War doesn’t actually cross the line between ‘affectionate homage’ and ‘cynical ripoff’, it gets awfully close to it at times.
I’ll admit it. After an hour with the Cleared Hot demo I decamped to the Steam forum in search of fellow failures. Surely the place would be teeming with others who, like me, loved the trial’s physics, visuals, and writing, yet found Mission 4 disagreeably hard.
Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.
Early Access Dagger Directive’s first update doesn’t seem to have cured its corpse reanimation problem. Loading still seems to revive fallen foes now and again. The new build doesn’t like old savegames either, so it looks like I’m going to be replaying campaign missions 1 to 3 a little earlier than planned. Having run some experiments, I think I’ll play on ‘hard’ this time. Upping the difficulty improves enemy marksmanship significantly and boosts their visual acuity.
Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. All are welcome to participate.