Solo Foxer #12

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.

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Brinkmann’s Bridge: Turn 12

Tally-Ho Corner’s first play-by-comment Combat Mission game is approaching its halfway point, and no-one – not even the scenario designer – can tell you which side has the upper hand. East of the canal, the Comment Commanders have fought their way to a north-south railway line, KOing a jeep, de-snipering a windmill, spotting a shy AT gun, and eliminating several British teams on the way. West of the canal, German losses have been higher – largely due to a halftrack ambush in turn 7 – and progress less pronounced, but, bolstered by reinforcements, the players are now pushing forward determinedly.

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Until the Last Plane

“My longest serving pilot (he’s been with the squadron since Tunisia) Captain ‘Spud’ Marshall is two days away from a war bond tour of the States when his number comes up. During a strafing run near Mortain, Ol’ Snaggletooth, his faithful P-47, gets caught in the blast from an exploding ammo truck. He nurses the riddled machine back to base, using clouds to outwit the Fw 190s he encounters en route, but loses control when the undercarriage collapses during landing. Snaggletooth slithers into a passing fuel bowser, ending Spud’s life in a fiery instant and halving squadron morale at a…

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Friday Foxer #11

Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.

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Brinkmann’s Bridge: Turn 11

Keen birdwatcher Bulau has a knack for spotting things that would rather remain unspotted. Five seconds before sprinting grenadiers stiffen into statues and flying lead pauses in mid-air, the sergeant by the railway bridge binoculars a British AT gun artfully – but not artfully enough – wreathed in foliage between the monastery and cafe. The 6-pounder’s position and barrel alignment give it a guilty air. If it isn’t the piece that plugged the halftrack in turn 7, I’ll eat my GM’s homburg.

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Solo Foxer #11

Unlike the formidable Friday foxers, the Monday kind are designed with lone truth sleuths in mind. Roman, my Chief Foxer Setter, assures me the following brainteaser can be solved single-handedly. Crow all you like in the comments section, but please don’t spoil the puzzle for others by sharing solutions or dropping hints.

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Brinkmann’s Bridge: Turn 10

I love Combat Mission, but that doesn’t mean I’m blind to its faults. Trying to turn the Comment Commanders’ intricate infantry instructions into in-game orders can sometimes feel like trying to paint miniatures with a tar brush. The game’s hidden movement grid is half the problem. In second-gen CM you can only place waypoints in the centre of fairly large grid squares. This makes fine control of squads almost impossible. Factor in absent infantry spacing and formation controls, and a TacAI hopeless at social distancing, and all too often unlikely/unnecessary casualties are the result.

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A2Z

A is for Alphabetised wargame and sim news. I could have scattered these topical tidbits throughout the week in the hope they’d make Tally-Ho Corner look lively and well-staffed. Concern for your LMB dabber persuaded me to glue them all together and present them as a single Brabazon-sized tract instead. (I’m always on the lookout for material for my monthly news round-ups. If you’re aware of any interesting games with Strv 103-low profiles, please drop me a line).

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