Mimic McIlroy in free golf sim OGC Open

Being highly impressionable, most years at around this time I get a powerful urge to play a PC golf game. This weekend when the compulsion hit I went in search of something unfamiliar, old-fashioned, affordable, and Augusta endowed, and, on finding nothing that ticked all four boxes, ended up settling for OGC Open, a free online golf sim that ticks three.

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Burden of Command review (part 2)

A lot has happened in the three days since I wrote part 1 of this review. I’ve led Nickel Company through the living hell that was Anzio. I’ve discovered that BoC’s combat system doesn’t always protect main characters from fatal wounds. I’ve realised there’s one aspect of the game’s core mechanics I really don’t like. I’ve experienced a crash. I’ve found myself pleasantly surprised by GTG’s approach to pricing. Most significantly, I’m now happy to use the word ‘unmissable’ in connection with Burden of Command.

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Commandos: Origins under fire

Commandos: Origins’ first day in ‘enemy territory’ could have gone better. Slathered with ineffective bug repellent, encumbered by a pretty hefty price-tag, and lacking useful kit like rucksacks and D-IX pills, Commandos-4-in-all-but-name has found the past 24 hours a trifle trying.

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Burden of Command review (part 1)

Normally, when I have a nagging question about a PC wargame – a question that the manual or forums can’t answer – I go direct to the developer for edification. With Burden of Command, I’ve found myself deliberately holding back… actively choosing ignorance over illumination. The question I don’t want answered?

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My Burden of Command top tip

While I’m nowhere near finishing Burden of Command’s unforgettable campaign, I think I’ve seen enough to pen something resembling a review tomorrow. I also reckon I’ve seen enough to proffer the pictured words of advice.

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