“I’m not driven by a profit motive” – Gregory Adam Scott on money, martial fatigue, and museum visits

Five years ago today, Early Access Armoured Commander 2 hit Steam. Part-time developer, full -time academic, Gregory Adam Scott promised “over a year of planned additions and updates” in his first post-launch communique. What he and his customers didn’t know back then was that enhancements and expansions would still be arriving in 2025. In the following interview, Gregory explains why AC2 fans have had it so good for so long, and drops some intriguing hints about his next project.

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Angling for an armour sim angst alleviator

Tank Squad missions can be pretty intense. When you’re not scanning scenery for dialed-in AT guns, trading AP rounds with T-34s and KV-1s, or attempting to evade mortar barrages, you’re often dealing with aggressive enemy infantry, directing your own dismounts, or calling in arty and air strikes. It’s generally great fun, but I think I’m going to need to partner TS with a good wind-down game in order to keep ersatz battle fatigue at bay.

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Win action-packed Panzer sim Tank Squad

I spent yesterday evening in the company of Steam’s youngest armour game and during three hours of exciting Eastern Front action managed to engineer the downfall of numerous Tigers and Panzer IVs. If simcade Tank Squad was a T-34 or KV-1 sim, this trail of destruction would have been a source of considerable pride. As the game is played from an exclusively Axis perspective, you’ll understand why I tramped off to bed somewhat red-faced.

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VE Day freebie

To mark the 80th anniversary of VE day, 1CGS is giving away IL-2 Sturmovik: Battle of Stalingrad’s first DLC and price slashing (-80%) the numerous add-ons that followed it. Available for nowt for the next 38 hours through il2sturmovik.com, Battle of Moscow comes with eight steeds, the rangiest of which is the Ju 88 A-4, the dinkiest/dumpiest, the I-16.

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Review Reprise: The Mystery of the Druids

I’ve written hundreds of reviews, previews, and retrospectives during my twenty-odd years as a games inspector. As many of these appeared in the British version of PC Gamer magazine and nowhere else, now and again something from my archive may appear as one of THC’s daily posts. In late September 2001, inexplicably* PC Gamer asked me to step outside my heavily militarised comfort zone and review a point-and-click adventure.

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