The Lions of Lodowice: Turn 12

I’ll need to tread carefully while writing and illustrating today’s report. Although house rules mean each team has perfect intel on enemy AFV movements, opposing grunts can move unseen until CMRT’s sophisticated spotting routines decide they’ve been detected.

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Peter Turcan’s Trireme Commander is actually pretty oarsome

Midway not only put me in a nautical mood, it reminded me that its designer, Peter Turcan, had released a game relatively recently. Launched in 2017, genre mermaid Trireme Commander garnered bouquets and brickbats in roughly equal measure. THC’s forerunner, The Flare Path, praised its unusual premise and staunch realism, but grumbled about its “curmudgeonly” ways.

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Friday Foxer #141

Unusually, you’ll need to download today’s brainteaser in order to tackle it. Fond of glider foxers but aware that they can be intimidating when presented as jpegs or printed pics, Roman has used GameMaker Studio to create the world’s first interactive example.

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Tim’s Task Force Admiral photo album

For a while it looked like my temperamental PC and Task Force Admiral’s press demo were never going to get along. My attempts to heal the rift with driver changes and dll feng shui having come to naught, I had resigned myself to vicarious enjoyment when an email arrived urging me to try a new build. Freed by the mallet and grease gun of Drydock Dreams’ code maestro, Jean-Baptiste Griffo, the watertight door to USS Lexington’s rather splendid flagplot swung open at last!

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Review Reprise: Storm – Frontline Nations

I’ve written hundreds of reviews, previews, and retrospectives during my twenty-odd years as a games inspector. As many of these appeared in the British version of PC Gamer magazine and nowhere else, now and again something from my archive may appear as one of THC’s daily posts. Back in 2011, SimBin briefly strayed from the racing line in order to publish Storm: Frontline Nation, “a slick mix of Total War and Panzer General.”

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