Friday Foxer #237

This week’s handmade co-op puzzle won’t defox itself. If you’re a dab hand at quizzes, lateral thinking, and search engine sleuthing, why not help out.

This week’s handmade co-op puzzle won’t defox itself. If you’re a dab hand at quizzes, lateral thinking, and search engine sleuthing, why not help out.

Forty plus years of WW2 tactical wargaming leaves an indelible mark on a person. Like most long-in-the-tooth desktop generals, I’m now so used to parsing battlefields, assessing weaponry, and weighing up odds, the process is almost instinctive. StuG there…. dead ground there… possible Pak 40 position over yonder… synapses twinkle, decisions are made, orders are issued. The ritual is so ingrained, so natural and apt, when a game prevents me from conducting it, feelings of surprise and resentment are inevitable.

Like a bone-white ember quietly ticking amongst the feathery ash of a burned-down bonfire, Firefighting Week still has some life left in it. Yesterday, a Cornerite tip-off (Thanks, phuzz!) led me to try blaze battling in Teardown, a voxel-based demolition playground blessed with wonderfully dynamic and destructive flames.

Gosh, where did that hour go? Tearing about in a polygonal Laser dinghy courtesy of the free Storm Sailor prototype is a blast, and you don’t need to look much further than the sim’s strong hydrodynamics, helpful AI, and friendly controls, to understand why.

Foolish Mortals, the Saskatoon studio that gave us the splendidly foggy Radio General, is presently beta-testing a WW2 operational wargame that looks every bit as revolutionary as RG. If you’re a fan of Panther Games’ output, or frequently find high-level wargames exhausting, the reveal video embedded below is a must-watch.

Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.

Reykjavíkian dev Baldvin Albertsson doesn’t simply want to make an entertaining WWI game, he wants to make a thought-provoking and insightful one. In the following Q&A the ex-actor and theatre director describes some of the ways in which upcoming management game Dig In will dig deeper than most Great War diversions.

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers.