In 2004, steam loco sims didn’t come any better than SpoorSim

Microsoft Train Simulator, BVE, Trainz… in 2004 the PC rail simmer had far fewer choices than they have today. Oddly, one of the most realistic options available to desktop train drivers back then featured South African rolling stock. If you’re as ancient as I am and love all things locomotive you may be interested to hear that Charl Vockerodt’s SpoorSim is still available, if you know where to look.

Read MoreIn 2004, steam loco sims didn’t come any better than SpoorSim
World War II Armored Recon reconnoitered

Forty plus years of WW2 tactical wargaming leaves an indelible mark on a person. Like most long-in-the-tooth desktop generals, I’m now so used to parsing battlefields, assessing weaponry, and weighing up odds, the process is almost instinctive. StuG there…. dead ground there… possible Pak 40 position over yonder… synapses twinkle, decisions are made, orders are issued. The ritual is so ingrained, so natural and apt, when a game prevents me from conducting it, feelings of surprise and resentment are inevitable.

Read MoreWorld War II Armored Recon reconnoitered
Teardown’s bewitching blazes

Like a bone-white ember quietly ticking amongst the feathery ash of a burned-down bonfire, Firefighting Week still has some life left in it. Yesterday, a Cornerite tip-off (Thanks, phuzz!) led me to try blaze battling in Teardown, a voxel-based demolition playground blessed with wonderfully dynamic and destructive flames.

Read MoreTeardown’s bewitching blazes
Interview with an Icelander (Dig In designer Baldvin Albertsson fills in some holes)

Reykjavíkian dev Baldvin Albertsson doesn’t simply want to make an entertaining WWI game, he wants to make a thought-provoking and insightful one. In the following Q&A the ex-actor and theatre director describes some of the ways in which upcoming management game Dig In will dig deeper than most Great War diversions.

Read MoreInterview with an Icelander (Dig In designer Baldvin Albertsson fills in some holes)