Where am I?
Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.
Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.
Having spent the last two Fridays mercilessly lambasting the EU’s attempts to boost the game development sector, I feel it’s only fair to let some beneficiaries of Creative Europe grants tell their side of the story today. Below the break, devs from Croatia, Lithuania, and Poland, explain why they think the system, while not perfect, is a force for good.
Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers.
My first taste of just-launched TSW5 hasn’t exactly inspired confidence. Over breakfast I had a wander around Euston Station – the London end of the sim’s fairly short stretch of West Coast Main Line – and chanced upon a couple of platform-penetrating passengers.
MicroProse’s last ocean-going release was a bit of a stinker. Their next, however, looks awesome.
As I pointed out a few weeks ago, Firefight is one of Steam’s hidden gems. Anyone who has Close Combat-ted contentedly in the past, is sure to appreciate its elegance, plausibility, and scope (western, eastern, and Pacific/Asian fronts) – its knack for making you care about tiny named soldier sprites with very human responses to peril and pain.
The block of Union Jack wavers to the left of my commentary box lets out three mighty groans during the course of Turn 5. The first occurs at T+32 when the British Crusader sends a 57mm AP round sailing over the head of an unbuttoned armoured car commander. The second and third occur at T+41 and T+52 respectively.
Using the following clues (the map above is purely decorative) in combination with Street View, work out my location.