The Struggles of Sarkbus (Part 2)

A wise City Bus Manager player keen to found a profitable omnibus company on the peaceful, car-free Channel Island of Sark would start by building a depot on its bigger, more densely populated neighbour – Guernsey. Me, I naively sited my bus station just here, and have been dealing with the financial repercussions ever since.

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Putting the gust in Carl Gustaf

Wrung all the fun out of Regiments’ long game? Birds Eye Games were thinking of you when they conceived and coded Winds of Change. Here’s what THC guest writer Martynas Klimas thinks of this newly released £11 adjunct.

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Combat Mission Olympiad: Turn 1

Apart from the green ‘GO!’ flare fired into the sky by a match official at the very start of this turn, the Olympiad’s first minute of action is fireworks free. Both teams race their infantry and their mortar-team taxis towards the villa VL. Team France’s Crusader makes for the map’s western side while Team GB’s cruiser tank sticks to the central highway.

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The Struggles of Sarkbus (Part 1)

Some people said Sark didn’t need a sizeable bus station and a tangle of intertwined bus lines – that 55-seat PCVs were inappropriate on this small, sparsely populated Channel Isle, not to say illegal. Others predicted my latest City Bus Manager enterprise would never turn a profit. Did I listen? Did I Sark.

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“Close Combat was definitely the main inspiration”

Austerity – THC’s cantankerous Auster AOP.9 – was conducting one of her routine recce jaunts yesterday when she spotted a curlicue of fresh tank tracks in grid square CC. As this sector has been very quiet of late, she decided to investigate. The twin furrows crossed a couple of cornfields, snaked though a shelter belt, and skirted a village, before disappearing beneath the broad mud-clogged caterpillars of a stationary King Tiger. Said KT was parked at this obscure but intriguing Steam site.

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