For thirteen of the Allied soldiers involved in THC’s 2025/26 play-by-comment Combat Mission marathon, there will be no joyful homecoming, no grey hairs or grandchildren. Thirty-four others will carry physical mementos of the Battle of Nottingheim until the day they die. Bearing in mind the German casualty figures (40 dead and 106 injured) and the considerable challenges the Anglo-American force needed to overcome in order to gain victory, Allied losses were, I feel, remarkably light.

To properly understand SunderLad and Colonel_K’s achievement, you need to play Bounce the Bogen yourself*. I took on the scenario last week, and, despite knowing exactly what was in store, managed to lose more grunts than the Comment Commanders and many of my AFVs on my way to a narrow victory.
* The download includes optional Schloss textures.

Unlike yours truly, SunderLad and Colonel_K rarely put a foot wrong. The post-battle kill sheets testify to just how skillfully and energetically they used their assets. With the exception of Hawthorn (the 3-inch mortar team) and Whitehand (the Panzerschreck team), both of whom were unlucky not to open accounts, almost every other Allied unit took at least one scalp. Indeed, the workload was spread so equitably, it’s hard to single-out a recipient for the Most Effective Unit award.

Should it go to Pyle’s Sherman in recognition of the fact that it eliminated a King Tiger, a Panzer IV, one gun and sixteen infantrymen during the course of the battle? Sergeant Johns’ Churchill (10 infantry, 1 flak gun, 1 HT) or Sergeant Fletcher’s M5A1 (11 infantry, 1 Kubelwagen) perhaps?

Among the Allied infantry squads and teams, there are numerous deserving candidates. Lincoln, the bazooka team, for instance (2 halftracks and the dug-in Panther). Sergeant Venison (12 infantry), Captain Hood (10 infantry), or Sergeant Sherwood (8 infantry) who all met and overcame seriously stiff resistance during the advance through the woods south of the Schloss, also catch the eye.

Maybe Lieutenant Tuck should get decorated for clobbering the 88 and softening-up German positions beside the bridges?
It’s a tough call, but after much deliberation I’ve decided to award the men-of-the-match award to…

…Costner’s ‘D’ squad. Split for much of the scrap (the two halves were led by Sergeant Alvarez and Corporal Carlson) this particular band of brothers saw off a sizeable party of mechanised fusiliers in the northern plantation, before persuading a group of SS men to surrender in the woods near the 88.

Although Alvarez’s team didn’t survive the latter encounter, Carlson’s lads went on to lead the advance into the village. By the time the fat lady warbled, this ferocious unit had accounted for seventeen enemy foot soldiers in total.

Much easier to assign is the Patsy Prize. Between them the Panzer IV, Panther, Jagdpanzer IV, flamethrower HT, and King Tiger racked-up precisely zero kills – quite an achievement. As the Allies had no advance warning of the KT and it possessed more than enough armour and firepower to cause them serious harm, it’s lack-lustre performance warrants special commemoration.

Compared to the ineffective Panzers, the ‘green’ foot units that, for a turn or two, had Hood, Venison, Merry etc on the ropes near the Castle entrance, fought like demons. It seems fitting that the remnant of one of these, a five-man Sicherung team that accounted for five members of Arrow Force, was on the verge of escaping over the eastern map edge when the curtain fell.

I can’t sign-off without thanking the indefatigable Comment Commanders again for their persistence, thoughtfulness, and good humour over the past eight (!) months. These not-as-singular-as-they-used-to-be experiments in co-op wargaming would fall flat without conscientious COs like SunderLad and Colonel_K.

Without the regular Bounce the Bogen turn reports, THC could feel pretty dead for the second half of my six-month sabbatical. To prevent this, from next week until normal service is resumed in July, I plan to post something newsy every Monday morning.


Well done and hard fought!
Well done comment commanders! I hope next time to attend reliably enough to help out!
Sorry, as a result of today’s site migration a few recent comments seem to have vanished. I think there was a question about the Humber’s fate in one of the lost comments. For the record, the 88 clobbered Corporal Much.
So, Tim, apart from zooming a Humber scout car across a road-bridge whilst unsupported or reversing a Churchill tank through a train station, did the Comment Commanders manage to concoct a manouvre that wouldn’t have occured to you?
One of the reasons these are such fun to GM is every batch of orders and action phase contains surprises. That Humber move is the sort of thing I might have done and could very easily have come off. I was impressed/surprised by the overall dynamism of the Allied attack, and the level of infantry-armour-artillery coordination. Few of my playtests ended with Nottingheim completely purged of enemy forces.
Tim.
Many thanks for designing such a challenging scenario and for the entertaining AARs. Having spent way more time than I care to admit examining the game map for the slightest of advantages I can appreciate the effort that must have gone into its creation, subtleties in terrain placement, gradients, rocky outcrops and tree lines to name just a few.
Most of all thanks for keeping the show on the road during THC’s change of direction, it’s good to know watching some enthusiastic (and a times lucky) Comment Commanders stumble along was as enjoyable for you as it was to us.
Thanks for a great read as always, Tim! And a hard fought battle from the commentators! I believe you (Tim) once considered going 19th century or operational for the communal game, what games were you considering aside from CM?
I think I once toyed with the idea of giving Command Ops or one of its predecessors a try. If anyone has any suggestions for other candidates, I’m all ears.