Every Friday at 1300 hours, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. Don’t be shy. All are welcome to participate.
When is a cluster foxer not a cluster foxer? When it’s a chronodungeon! In Roman’s latest foxer type a grid of 25 pictures doubles as the floorplan of a dungeon/cave network. Your task is to enter the dungeon, explore it, gathering jewels and slaying monsters as you go, then exit with as many precious stones as possible.
Deciphering the floorplan is the first step. The date a picture was taken (all of the pictures are from Wikipedia) tells you what it represents. Photos taken in December represent doors – your way into and out of dungeons (there’s always at least one of these on the edge of the grid). January, June, and July pics are jewels (the precise date indicates the number, so a Jan 14th pic, for example, contains 14 jewels). March and May images are monsters (Entering these squares for the first time costs you Health Points. A May 12th pic would reduce your HP total by 12). September squares contain salve, a one-time boost to your HP (The pic shown above would restore 19 HP). October squares are obstructions – impassable squares. Lastly there are abysses, squares that you can only traverse if you have sufficient HP (For example, to cross an April 27th or August 27th pic you’d need at least 27 HP). As it’s impossible to change direction on an abyss square and diagonal movement within a dungeon is forbidden, an abyss square in a grid corner is effectively impassable).
Pics taken in February (flip-all) and November (nowt) represent ’empty’ areas.
Once the floorplan has been deciphered, work out a route through the dungeon that a) bags you as many jewels as possible, and b) doesn’t cost you your life! Routes must start and end at door squares. Visiting every accessible square in a dungeon is not necessary.
You enter today’s chronodungeon with 50 HP.
* * *
SOLUTIONS
Last week’s hive foxer theme: heraldry (defoxed by Colonel_K)
ARMIGER (Electric Dragon)
BARRY (Colonel_K)
BEND (Colonel_K, ylla)
CANTING ARMS (Electric Dragon, alison)
CHEQUY (Colonel_K)
COWARD (Colonel_K)
ESTOILE (Electric Dragon)
FESS (Colonel_K)
GOUTTE (Electric Dragon)
GYRON (Electric Dragon)
IMPALED (Colonel_K)
ISSUANT (Colonel_K)
OPINICUS (Electric Dragon)
PELLET (Colonel_K)
PURSUIVANT (Electric Dragon)
SEJANT (Colonel_K, Electric Dragon)
SINISTER (Colonel_K)
TRICKING (Electric Dragon, Colonel_K, ylla)
VORANT (Electric Dragon)
Step 1 read instructions
Step 2 solve pictures
Step 3 re-read instructions
Step 4 solve puzzle.
z70 is obviously the sphinx of Giza, but isn’t a pic on that page as far as i can see.
It’s the one under ‘Missing nose and beard’, I think – 16th November 2010
Yeah, it’s ‘Great Sphinx of Giza’ page, rather than just ‘Sphinx’ page.
W69 – Calcutta Cup – 24 February 2018 = F = Empty square
Z69 – ‘A United States Marine receives instruction on the SVD’ (Dragunov) – 6 May 2009 = M = Monster doing 6HP damage
X67 Hindenberg – 6 May 1937 – 6hp Monster
X68 – Brandenberg Gate – 1 October 2006 – OBSTRUCTION (Abetted by Mrs Nutfield)
V69 – Strettweg Cultwagon (of course!) – 21 May 2013 – 21HP Monster (Mrs Nutfield helped)
X70 is Wilfred Owen’s grave – 11th September 2014. I think my brain might be going to burst.
W66 – Topio 3 – 27 November 2009 – Empty
Y68 – First stage of Falcon 9 Flight 21 descending over the floating landing platform, January 17, 2016 = J = 17 Jewels
Z66 – Chinese Type 99A tank – 16 July 2017 = J = 16 Jewels
V70 – Merlion, Singapore – 14 October 2019 – OBSTRUCTION (Mrs Nutfield instant ident with no help from me)
Z68 – Prym Needle Threader 23 August 2015 – (Mrs Nutfield again) ABYSS
Z67 – (ESA’s) Columbus module (right) pictured with the Space Shuttle Endeavour – 27 May 2011 = M = Monster doing 27HP damage, ouch
Y70 – (Rosa) Parks being fingerprinted by Lieutenant D.H. Lackey – 22 February 1956 = F = Empty square
X69 – looks like a Longnose Gar, but the wiki page only has a picture of one on its own
X69 – Lepisosteus platyrhincus (on the Gar page) – 21 August 2004 = A = Abyss requiring 21HP to cross
You’re right about the gar. 21 August 2004 – Abyss.
https://en.wikipedia.org/wiki/Portal:Fish/Selected_picture#/media/File:Kaimanfische_(Lepisosteus).jpg
W68 – Brexit – 13 February 2018 – EMPTY
W68 is from the Düsseldorf Rosenmontag parade in February 2018, so it’s an empty square.
V67 – Bore – 4 October 2010 – OBSTRUCTION
W68 is this Theresa May Float, but where to look for it on wikipedia…
https://www.alamy.com/stock-photo-dsseldorf-germany-12-february-2018-the-carnival-events-features-more-174549928.html
W70 – Topi, 21 October 2016 – Obstruction!
X69 – GAR – 21 August 2004 ABYSS
X66 – Egyptian military trucks cross a bridge laid over the Suez Canal on October 7, 1973, during the Yom Kippur War/October War = O = Obstruction / impassable
V66 – (Battle of the Bulge) American soldiers of the 3rd Battalion 119th Infantry Regiment are taken prisoner by members of Kampfgruppe Peiper in Stoumont, Belgium on 19 December 1944 = D = DOOR
Will have to come back later, back to work, good luck all!
To my reckoning we still need:
V68
W67
Y66
Y69
Y66 is some Burrowing Owls – 24th May 2011
Have we got Y67?
Oh, and Y67.
Y66: Southern burrowing owls, 24 May 2011 – 24HP monster.
Y69 is the bow of the Baltic Ace. 21 June 2015 – 21 jewels!
Y67 is a Mk II Talon investigating a suspicious package, 12 May 2009 – a 12HP monster (with talons)
V68 is the German war flag being raised after the battle of Westerplatte – 8 September 1939. 8 points of salve!
Just W67 to go.
(I-5 Skagit River Bridge collapse) “Crews at the scene of the collapse on the day following the accident” – 24 May 2013 = M = Monster doing 24HP damage
Thus, the layout should look like:
Door—Null—OBST—Mo24—Jw16
OBST—Mo24—Mo6—Mo12—Mo27
+8HP—Null—OBST—Jw17—Ab23
Mo21—Null—Ab21—Jw21—Mo6
OBST—OBST—+11HP—Null—Null
If I’m understanding correctly that monsters die when they meet you and stay dead, then:
In, right, down (monster, to 26HP), down, left (salve, to 34HP), right, up, right (monster, to 28HP), right (monster, to 16HP), down (17 jewels), down (21 jewels, total 38), down, left (salve, to 27HP), right, up, up, up, up (monster, to 3HP), right (16 jewels, total 54).
Then left, down, left, left, up, left and out…
Enter door, go right one.
Go down one, fight monster, lose 24HP => 26HP remaining
Go down one, go left one (+8HP) and back right =>W68 with 34HP
Go down one, go right over the abyss, collect 21 jewels => Y69, 34HP, 21jewels
Go down one, go left one (+11HP), go back right one and back up one => Y69, 45HP,21 jewels
Go up one for 17 jewels => Y68, 45HP, 38 jewels
Go up two squares through the monsters, then right one for the jewels => Z66, 9HP, 54 jewels
Left one and down one, now they’re empty of monsters => Y67
Left one into a 6 point monster => X67, 3HP, 54 jewels
Left one (past the first monster’s corpse), up one, and left one again to the door.
Oh, I thought an abyss took the HP from you so I didn’t go that way, but now I read it again I think I’m wrong. I don’t think it matters very much, though – all the monsters I passed have to be killed sometime (poor monsters…)
What a cracking idea. Sad I missed it!