Boat Crew’s campaign engine is surprisingly sophisticated
Back in the no-risk Noughties, dynamic campaigns stopped traffic and popped monocles in Simulatia and Grognardia. Years passed without a single new example appearing. The “They’re too time-consuming/expensive to make” myth was trotted out so often, some began to treat it as truth. Now, of course, we know different. Titles like Boat Crew prove a studio doesn’t need to be loaded or experienced or huge to fashion an imaginative alternative to Ye Olde Linear Mission Sequence.