Alphabetised game news (F2K)

F is for Fourth time lucky? Originally slated for a Q1 2024 release, then rescheduled for September 2024, and, later, May 2025, the sequel to one of Simulatia’s most realistic motoring sims acquired its fourth ETA earlier this week. The devs say issues with traffic AI and performance are the main reasons the City Car Driving 2.0 release has been pushed back to November.

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Alphabetised game news (A2E)

A is for Adorable Arthurian art attached to abstruse aggro arithmetic. I love Legends of the Round Table’s artwork, animations, and Anna Azéma music and narration, but I’ve not yet warmed to the number-heavy combat maths in the demo for this new side-scrolling RPG.

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Goodbye to Berlin (SubwaySim 2 fails its audition)

You’ve had your chance, SubwaySim 2. Although you come with nicely modelled EMUs, attractive ribbons of Hamburg and Berlin, a replay-friendly timetable mode, imaginative scenarios, and exemplary tutorials, because I can’t seem to get you to run smoothly and look decent simultaneously, there’s a good chance you’ll be gone from my HD by the end of the week.

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Belarusian bream for breakfast

What a lovely way to start the day. I’ve just landed my largest bream yet in agreeably atmospheric angling sim, Fisher Online. Recommended to me by cederic, a Cornerite who’s spent over 190 hours playing it, £12 FO has some characteristics I don’t much care for (see on), but does an absolutely splendid job of bringing the outdoors indoors.

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Tim’s take on Tank Squad

Three of my favourite Tank Squad moments so far. Moment 1. I’m advancing towards a seemingly neutralised Soviet position in a lone Panzer IV. There’s an HE round up the spout in case of unpleasant surprises. A short distance from the position, my tank turns a corner and comes face to face with a lurking 76mm AT gun. The ZiS strikes first, disabling my turret and main gun. When I discover the coax MG is also kaput, I realise I’ve got two options, neither of which are particularly attractive.

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“I’m not driven by a profit motive” – Gregory Adam Scott on money, martial fatigue, and museum visits

Five years ago today, Early Access Armoured Commander 2 hit Steam. Part-time developer, full -time academic, Gregory Adam Scott promised “over a year of planned additions and updates” in his first post-launch communique. What he and his customers didn’t know back then was that enhancements and expansions would still be arriving in 2025. In the following interview, Gregory explains why AC2 fans have had it so good for so long, and drops some intriguing hints about his next project.

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