Master of Command executes a pleasing pivot

By switching to a 1:1 venue scale, thoughtfully redesigning terrain visuals, and enabling almost-ground-level spectating, Armchair History Interactive send out a very clear signal to serious PC wargamers. Anyone who has enjoyed Ultimate General and Take Command/Scourge of War in the past, may find the work-in-progress previously known as both Master of Command: Prussian Glory and Master of Command: Seven Years’ War hard to resist when it releases later this year.

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This and that

Early Access Dagger Directive’s first update doesn’t seem to have cured its corpse reanimation problem. Loading still seems to revive fallen foes now and again. The new build doesn’t like old savegames either, so it looks like I’m going to be replaying campaign missions 1 to 3 a little earlier than planned. Having run some experiments, I think I’ll play on ‘hard’ this time. Upping the difficulty improves enemy marksmanship significantly and boosts their visual acuity.

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Friday Foxer #231

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers. All are welcome to participate.

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