Interview with an Icelander (Dig In designer Baldvin Albertsson fills in some holes)

Reykjavíkian dev Baldvin Albertsson doesn’t simply want to make an entertaining WWI game, he wants to make a thought-provoking and insightful one. In the following Q&A the ex-actor and theatre director describes some of the ways in which upcoming management game Dig In will dig deeper than most Great War diversions.

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Friday Foxer #236

Every Friday, Tally-Ho Corner’s cleverest clogs come together to solve a ‘foxer’ handcrafted by my sadistic chum and colleague, Roman. A complete ‘defoxing’ sometimes takes several days and usually involves the little grey cells of many readers.

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Firefighting Week: Addendum

Hanging up my axe, hose, and hydrant spanner at the end of Firefighting Week proved harder than I’d anticipated. Not only am I still exploring new (to me) extinguish-em-ups, battling all those virtual conflagrations seems to have altered my attitude to fire safety. On Sunday I finally got around to replacing a household smoke alarm that’s been broken for longer than I care to admit.

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Bus simming in Roblox is more engaging than I expected

I’ve just driven my first route in Croydon: London Bus Simulator, and the twenty minute ride has transformed the way I think about Roblox. Although the complete absence of AI traffic is a big pill to swallow if your usual PCV plaything is OMSI or City Transport Simulator, the quality and size of Croydon’s map, the choice of vehicles available, and the way in which they behave, combine rather effectively to discourage snobbish sneering.

Read MoreBus simming in Roblox is more engaging than I expected