Burden of Command review (part 2)
A lot has happened in the three days since I wrote part 1 of this review. I’ve led Nickel Company through the living hell that was Anzio. I’ve discovered that BoC’s combat system doesn’t always protect main characters from fatal wounds. I’ve realised there’s one aspect of the game’s core mechanics I really don’t like. I’ve experienced a crash. I’ve found myself pleasantly surprised by GTG’s approach to pricing. Most significantly, I’m now happy to use the word ‘unmissable’ in connection with Burden of Command.