Combat Mission Olympiad: Turn 14
In the final turn of the 2024 CM Olympiad neither team lose AFVs to FPV drones, do battle with undead Berber warriors, or unearth, with mortar bombs, the northern entrance to a fabled trans-Saharan tunnel.
In the final turn of the 2024 CM Olympiad neither team lose AFVs to FPV drones, do battle with undead Berber warriors, or unearth, with mortar bombs, the northern entrance to a fabled trans-Saharan tunnel.
If you played the original Radio Commander, the Radio Commander: Pacific Campaign demo is sure to stir memories. Unfortunately, not all of those memories are likely to be happy ones.
Looking like a cross between an old-fashioned gramophone player and a glass harmonica, the trusty THC news trap generally catches at least a couple of stories overnight. When I opened it up this morning I found the following five paragraphs…
Both teams have managed to reach the penultimate turn without losing their tank. Does the above screenshot mean one of the Crusaders won’t be participating in the final minute of action, or is it simply evidence that your GM is…
In early Eighties Britain, one of the disadvantages of expanding your video game collection via mixtapes exchanged in rambunctious school playgrounds was also one of the advantages. Because that C60 you were stuffing into the pocket of your parka had…
The Steam forums of Sea Power and Farming Simulator 2025 are as busy as midsummer beehives at the moment. Given that both titles launched yesterday, abuzz messageboards are probably a good sign even if, currently, a fair portion of the…
Imagine if the next Brothers in Arms game was set in contemporary Ukraine and forbade the use of first- and third-person views. You’ve just pictured Drone Perspective, a low-headcount military RTT with a demo, a ‘coming soon’ ETA, and a…
You can split logs and de-husk coconuts with CMx1’s low-poly AP shells. As Team France proves in the twelfth turn of the fourteen-turn CM Olympics, they are also pretty useful for killing Panzers.
I breakfasted in the Balkans this morning courtesy of Wars Across The World’s latest DLC. Bulgaria 1913 translates the brief and complicated Second Balkan War into a dirt-cheap seventeen-turn digital board game. Halfway through my first playthrough, I’m simultaneously battling the…
Page Up, the key I crash-dive when I want to screengrab a Steam game, has seen an awful lot of action this week. Sea Power, an almost-upon-us naval wargame with brooding good looks, deep realism, but a disappointing attitude to…
THC is lucky enough to have an ex-KCL Wargame Studies lecturer amongst its guest contributors. Today, Arrigo Velicogna sings the praises of a solitaire board wargame that’s chock-a-block with Churchill tanks, chary Jerries, and chancy counterattacks.
The day is barely six hours old and I’ve already experienced one “crippling defeat”. If November 5 continues in this fashion, I’ll be bankrupt by sun-up, homeless by lunchtime, and dead by nightfall.