Maziac

Maziac

J2N

J is for June no-show? Tally4: Operation Mary, a Hawaii-based “military aviation thriller” promising simmy FMs, sizeable dogfights, and constantly evolving AI pilots (“The more people play, the smarter and more unpredictable the opponents become.”) was meant to enter Early…

E2I

E is for Errors are always punished in Strategic Surge. I’m really not sure what to make of one of the latest hex wargames to hit Steam. Currently available in two-scenario playtest form only, Strategic Surge looks to be inspired…

A2D

A is for Abiding memory. Watching the latest Korea IL-2 trailer (see below) reminds me of the Airfix F-86 model that dangled from the ceiling of my boyhood bedroom for many years. The can of silver spray paint that gave…

W2Z

W is for Will WARCOM: Fortress Europe need interesting battlefields and solid AI to realise its full potential? While it’s impossible not to be excited by Broke Protocol’s vision and ambition (the dev aims to fuse traditional WW2 hex operational…

V2V

V is for Very hexy. Today’s round-up is heavy on the honeycomb. All four games mentioned below either insist military units capable of moving due North and South are incapable of moving due East and West, or military units capable…

U2U

U is for Unlikely combination of UBOAT and Papers, Please. Of the three sub games mentioned in today’s dispatch, False Echo is the hardest to classify. An in-development solo project from a dev who previously worked on franchises such as…