A2C

A is for American Revolutionary War released. The bibliography for the game I’m working on, currently consists of four tomes. I’ll need to pull my socks up if I wish to out-swank ARW’s ‘recommended reading’ list. Mike Cox, the lead…

A is for American Revolutionary War released. The bibliography for the game I’m working on, currently consists of four tomes. I’ll need to pull my socks up if I wish to out-swank ARW’s ‘recommended reading’ list. Mike Cox, the lead…

Today’s bijou brainteaser is both accidental and personal. Beyond the break is a century-old Box Brownie snap of one of my great aunts. Can you help me identify both the photo’s location and date?

As I’ve done it hundreds of times, you’ve probably done it hundreds of times too. You’re embroiled in a virtual battle and, faced by a particularly stiff challenge or tough adversary, find yourself scouring your force for ‘old hands’ –…

For thirteen of the Allied soldiers involved in THC’s 2025/26 play-by-comment Combat Mission marathon, there will be no joyful homecoming, no grey hairs or grandchildren. Thirty-four others will carry physical mementos of the Battle of Nottingheim until the day they…

Assuming that suspiciously huge woodpile by the station isn’t a Tiger about to shed an inspired disguise, or that weird waspish whine audible over the dwindling rattle of battle isn’t the sound of a Staffel of bomb-laden Stormvogels bearing down…

The Comment Commanders’ confidence in the abilities of their artillery spotter and off-map 25-pounder battery is a tad scary. With the finish line of this eight month-long co-op Combat Mission: Beyond Overlord marathon a mere two turns/minutes away, and victory…

Apart from a couple of bursts of sketchy MP 40 fire in the first ten seconds of the turn, the flow of violence is all one way in Bounce the Bogen’s thirty-third instalment. As British and American forces surge towards…

As Sherman Commander releases tomorrow, has had almost no attention on THC, and has done a grand job of enhancing my evenings this week, I reckon it deserves Cornering, sabbatical or no sabbatical.

When the clock froze at the end of Turn 31, Captain Hood was in deep trouble. Alone, short of ammo, and battling – at close range – a remarkably feisty/deadly two-man platoon HQ, his chances of surviving Turn 32 seemed…

Missing the Friday Foxers? I’ve got just the thing. The first tangible product of my six-month sabbatical is Romanesque, a puzzle game inspired by the hive foxers that have been confounding Cornerites for years.