Maziac

Maziac

Bounce the Bogen: Turn 31

If the Bogen bouncers finish this 35-turn scenario in possession of the castle, the village, and the bridges, then they will have ample reason to celebrate. However, if the situation in the woods south-east of the castle doesn’t improve PDQ,…

Bounce the Bogen: Turn 30

In WEGO Combat Mission sometimes you need to watch a turn replay several times in order to catch every incident and nuance. Turn 30 was one of those turns. Unexpected encounters, narrow escapes, KOed vehicles, ricochets, near misses, routs, casualties……

Friday Foxer #262

Roman came up with theme for the following vowel-free brainteaser while eating a bowl of venison bolognese in front of the Winter Olympics. One of these bits of background information is irrelevant, the other – as you’re about to discover…

Bounce the Bogen: Turn 28

While it’s done a pretty good job of marshaling its infantry assets thus far, CMBO’s TacAI hasn’t exactly covered itself in glory on the angry house front. I don’t wish to take anything away from the Comment Commanders, who’ve choreographed…

Bounce the Bogen: Turn 27

A couple of turns ago, the Allied bid to take the castle gates looked to be in real trouble. The unexpected appearance of enemy reinforcements had left Hood’s vanguard bloodied and backpedaling. In Turn 27, bolstered by halftrack-delivered replacements, and…

Win Task Force Admiral!

One good reason to keep visiting the Corner while Roman and myself are pretending to be game developers is you might stumble on a competition like this one. January has been pretty eventful for MicroProse Mk II. Last week, sword-and-sandal wargame…

Bounce the Bogen: Turn 26

The closest Allied Armoured Recovery Vehicle to Nottingheim is over twenty miles away. If the churning caterpillars of the Churchill VIII don’t grip something solid in the next turn or two, Sergeant Johns and his crew have a long, frustrating…