If the Bogen bouncers finish this 35-turn scenario in possession of the castle, the village, and the bridges, then they will have ample reason to celebrate. However, if the situation in the woods south-east of the castle doesn’t improve PDQ, those celebrations may be somewhat muted.

Only one enemy unit has a ‘good’ turn 31. Unfortunately for the Comment Commanders’ charismatic figurehead, the unit in question is the ‘green’ two-man German platoon HQ duelling with the British CO in unlucky-for-some map square 13. During the course of the sixty, this doughty foe’s garrulous MP 40s and expertly hurled potato-mashers settle the hash of two Tommies. By T+60, things look awfully bleak for Captain Hood. Short on ammo and armed with nothing but a 6-round top-break revolver, he’ll be lucky to survive the next turn.
Elsewhere the news is all good. Churchillian ire reduces the light flak gun near the station to a ball of blackened scrap…

Pyle’s gunner persuades the crew of what turns out to be a 75mm infantry gun to abandon their weapon…

Discombobulated Jerries fleeing from the castle entrance, find themselves under close-range flanking fire from the north…

Allied troops get their first good look at the centre of Nottingheim…

Costner’s lads advance through the woods without loss or scares…

The situation at the start of Turn 32:

Eleven seconds from commencing, Tuck’s bombardment could prove hazardous to Greenwood A & B.
Rifle-armed Sergeant Forester – the unit to the right of Hood – is short of ammo and currently taking cover.

Sherwood is no longer split.


