I’ve written hundreds of reviews, previews, and retrospectives during my twenty-odd years as a games inspector. As many of these appeared in the British version of PC Gamer magazine and nowhere else, now and again something from my archive may appear as one of THC’s daily posts. In late September 2001, inexplicably* PC Gamer asked me to step outside my heavily militarised comfort zone and review a point-and-click adventure.
* John Walker was on holiday?
Let’s assume you’ve already got the classic motor, the browbeaten sidekick, and the perpetually angry boss. What else do you need to make the grade as a British police detective? Here’s a short role-play to assess your suitability.
You are Brent Halligan and you’re in Oxford investigating a string of gory ritualistic murders. To further the investigation you need to make a phone call but you’ve lost your wallet and have no change for the nearby phone box. Do you…
A) Reverse the charges.
B) Return to New Scotland Yard to use the phone in your office.
or C) Return to New Scotland Yard to use the phone in your office only to find it’s out of order and none of your colleagues will let you use theirs. Go back to Oxford and locate a wino from whom you scrounge an empty bottle. Decamp to the forensics lab in London and use an old scarf (found earlier) to wipe dirty chemical flasks then chat with a technician until he offers to let you taste some medical alcohol. Pass out. Come round alone, find fingerprint powder and use it to dust the flasks, discovering the source of your aperitif. Decant alcohol into the bottle, remembering to mix it with apple juice (also found earlier). Zip back up the M40, find the wino, offer him a swig of ‘apple schnapps’. When he passes out, swipe the small change from his hat and – hurrah – make that phone call.
If you said A or B then you’re possible Morse material. If you said C then I would hazard a guess you also believe snakes make good shoelaces and toadstools are used by woodland folk in lieu of umbrellas.
Those who plumped for C will also enjoy TMOTD, an adventure poxed with the kind of convoluted and illogical conundrums that give the genre a bad name.
Sidestepping or postponing these migraine-inducing puzzles isn’t possible as the narrative follows an event sequence as rigid as rigor mortis. Spindly dialogue trees create a pretence of self-determination but it soon becomes clear that every question must be posed and every wizened branch explored.
To be fair, the writers should be congratulated for writing five hours of dialogue without a single funny line or well-turned phrase*. If the characterisation was slightly more credible it could perhaps pass as pantomime. If the animated polygonians strutting across the pre-rendered 2D stages moved with a touch more naturalism they could maybe pass as puppets. Cut-scenes – despite depicting cannibalism, involuntary amputation and (implicit) baby sacrifice – never manage to shock or frighten.
In the spirit of enquiry engendered by this title, we recommend the designers scour their inventory for a coat- hanger, a Dairylea triangle, a photograph of a pony, and a hand grenade, to help them solve the puzzle of why right-thinking gamers everywhere left this atrocity on the shelf.
* Looking back, these two accusations really weren’t fair. House of Tales did insert the odd gag, and the clumsy dialogue was probably a result of poor translation rather than flaws in the original writing.
Have you played any hidden object games?
Mrs Nutfield loves them, but boy, the stories are utter pants and the flow of items needed to complete tasks is bordering on the insane. (Often you have a hammer, but you can’t use it to smash a window, you must use a rock etc).
She does keep advising me to make a good one, but i really can’t do art!
I’ve tried a couple – Velvet 89 and Doodle Streets: London 1950s – and enjoyed them both. Neither had stories or problem solving, though.
>> I really can’t do art
I wonder if anyone would buy/play a hidden word game. Each level would consist of a chunk of text, and, say, a half a dozen pictorial clues. First players would have to identify the pictured ‘things’ then find the names of these things within words or word sequences in the text.
Hmm, I think that antelope with the twisted horns is an eland. I’ll try highlighting the ‘eland’ part of ‘Iceland’ in the text.
Obviously, some words would overlap making things extra tricky.
Speaking of Druids and detective stories, I think the writers of ‘Foyle’s War’ missed out on possibly the best episode of the entire series, with an interesting way to end it. I mean, with Winston Churchill himself being a Druid, he could’ve been the main murder suspect. Near the end of the episode, Foyle is summoned into a darkened study at Chatham House. A well dressed gentleman is sitting at the desk in silhouette and gives Foyle a lecture, ending with the big reveal that Winnie’s dad was Jack the Ripper and “we all have our duty to protect The Crown”. The door opens and Winston walks in to shake his hand mumbling on his cigar “well done, Foyle”. Foyle soon resigns from the force and emigrates to Canada.
Fast forward to 1947 and he’s fly fishing alone, wading in the middle of a picturesque stream. A voice calls out behind him from the riverside and as he turns around we see a gloved hand training a silenced Walther PPK on him (we don’t see who is holding it). Camera zooms to Foyle’s face, who looks up and nods with his trademark wry smile of recognition saying, “good to see you again”. Freeze frame on Foyle smiling (we hear no gunshot. Was he shot? Or wasn’t he?) Foyle’s War theme begins to play as the picture fades to black, roll credits.
https://www.youtube.com/watch?v=l338p2nDzS4