Bounce the Bogen: Turn 4
Yet to issue an order in this year’s play-by-comment Combat Mission game? Now would be a great time to get your feet wet. In the final moments of this minute-long turn, the Comment Commanders’ force doubles in size. All of…
Yet to issue an order in this year’s play-by-comment Combat Mission game? Now would be a great time to get your feet wet. In the final moments of this minute-long turn, the Comment Commanders’ force doubles in size. All of…
First blood to the bouncers! Captain Dale’s hurty half-dozen surprise a German sniper team halfway through the turn then find themselves hurling lead and stick grenades up one of Schloss Nottingheim’s ornately carved staircases.
Corporal Whitehand ends turn 2 surrounded by armour. Fortunately for him the close-range stuff is bipedal, medieval, and empty, and the more distant specimens are currently unaware rogue American POWs are at large in the castle.
Splendid – we now have enough volunteers to begin Bouncing the Bogen! In Turn 1, thanks to orders issued by half a dozen game Cornerites, kit jangles and leaf springs flex on the heavily wooded western side of the river,…
It’s early April 1945 and, a week or so after ‘bouncing the Rhine’, the Western Allies reach another watery obstacle, the Bogen river. At Mannsfeld a few gung ho US AFVs manage to barrel across the bridge before it is…
If there are no posts on THC on Wednesday or Thursday this week don’t blame Corsica 1764, Ground of Aces, or the first Strategic Command WWII: War in the Pacific expansion. The lull is probably because I’m busy preparing this…
For many, the love affair with Combat Mission began with Chance Encounter and Valley of Trouble, the astonishingly replayable CMBO demo scenarios that showcased Big Time Software’s brave new world of 3D WeGo wargaming so well. It’s easy to forget…
I don’t envy the polygonal Canucks endeavouring to secure Faire Bissone’s bridge in this novel Combat Mission experiment. Commanded, during monthly wargaming sessions at Calgary Military Museums, by volunteers, some of whom have no previous CM experience, their promised Sherman…
Typical. The day after I send Slitherine a slew of questions, I think of another I really should have asked: “Now you own Battlefront, why not put together a small team and start releasing new CMx1 instalments?”. How many nostalgic…
Battlefront, the studio that gave the world plausible 3D WeGo WW2 combat, is no more. After licking its lips with a darting bifurcated tongue, and letting out a thunderous belch, the massive Surrey reptile that consumed BFC yesterday, said this:…
A is for Alphabetised wargame and sim news. Now and again, assuming I can persuade Austerity’s Blackburn Cirrus Bombardier engine to perform the miracle of internal combustion, I spend a few days scouring Simulatia and Grognardia for stories with the…
In this year’s play-by-comment Combat Mission game, the volunteer order issuers aren’t fighting a synthetic foe, they’re fighting each other. It’s January 1945. After a night of confused combat in a foggy/frozen Silesian city, four Soviet and four German AFV…