L2P
L is for Liftoff: Micro Drones leaves Early Access. Lugus marked 1.00 by equipping their moreish tiny whoop sim with a track builder, two new maps, and an extra flyable. Just about the only significant things this £16 delight lacks…
L is for Liftoff: Micro Drones leaves Early Access. Lugus marked 1.00 by equipping their moreish tiny whoop sim with a track builder, two new maps, and an extra flyable. Just about the only significant things this £16 delight lacks…
G is for Great War game = great wargame? I remember a time when you could count WWI PC wargames on the fingers of one hand and it was rare for a year to pass without a new WWI flight…
A is for Alphabetised game news. There’s nothing especially original about the way I gather game news. Like other reporters, every so often I set cage traps baited with chunks of old telephone directory or stale urinal cake in likely…
Corporal Whitehand ends turn 2 surrounded by armour. Fortunately for him the close-range stuff is bipedal, medieval, and empty, and the more distant specimens are currently unaware rogue American POWs are at large in the castle.
Splendid – we now have enough volunteers to begin Bouncing the Bogen! In Turn 1, thanks to orders issued by half a dozen game Cornerites, kit jangles and leaf springs flex on the heavily wooded western side of the river,…
Several of the units in Bounce the Bogen, THC’s latest play-by-comment Combat Mission game, still need chaperones. If you’re an airlifter and fancy directing Captain Hood’s HQ team or Sergeant Scarlet’s Daimler armoured car for a few turns (you don’t…
It’s early April 1945 and, a week or so after ‘bouncing the Rhine’, the Western Allies reach another watery obstacle, the Bogen river. At Mannsfeld a few gung ho US AFVs manage to barrel across the bridge before it is…
If there are no posts on THC on Wednesday or Thursday this week don’t blame Corsica 1764, Ground of Aces, or the first Strategic Command WWII: War in the Pacific expansion. The lull is probably because I’m busy preparing this…
Forty plus years of WW2 tactical wargaming leaves an indelible mark on a person. Like most long-in-the-tooth desktop generals, I’m now so used to parsing battlefields, assessing weaponry, and weighing up odds, the process is almost instinctive. StuG there…. dead…
Foolish Mortals, the Saskatoon studio that gave us the splendidly foggy Radio General, is presently beta-testing a WW2 operational wargame that looks every bit as revolutionary as RG. If you’re a fan of Panther Games’ output, or frequently find high-level…
Reykjavíkian dev Baldvin Albertsson doesn’t simply want to make an entertaining WWI game, he wants to make a thought-provoking and insightful one. In the following Q&A the ex-actor and theatre director describes some of the ways in which upcoming management game…
Allen Gies, the writer behind much of Burden of Command’s vivid prose, has penned a 900,000 word interactive novel about tank warfare in North Africa. Hopefully, the excruciatingly daft moment early in World War II Armored Recon where you get…