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Maziac

Bounce the Bogen: Turn 2

Corporal Whitehand ends turn 2 surrounded by armour. Fortunately for him the close-range stuff is bipedal, medieval, and empty, and the more distant specimens are currently unaware rogue American POWs are at large in the castle.

Rat Run (Part 2)

When I put down my microphone last Friday we were just about to plunge into Shildon Tunnel. In Locomotion, the Dr Who script I’m almost ready to pitch to the BBC, navvies digging this hill hole in 1840 unwittingly rouse…

Words from a Wildebeest (Mark Judd interviewed)

When Mark Judd began self-publishing, indie game developers were as rare as hen dentists. After a lengthy hiatus, the chap behind pleasingly physical diversions such as Detonate*, X-Sail, and Vertigo has returned to the fray recently with a new instalment…

Bounce the Bogen: Turn 1

Splendid – we now have enough volunteers to begin Bouncing the Bogen! In Turn 1, thanks to orders issued by half a dozen game Cornerites, kit jangles and leaf springs flex on the heavily wooded western side of the river,…

Rat Run (Part 1)

Few parts of the UK have had such a profound impact on the world as the mineral-rich corner of North-East England I’ve picked as the venue for this Tally-Ho Corner rail tour. A pioneering rail network conceived and constructed two…