Bounce the Bogen: Turn 19

Watching the Comment Commanders’ GIs doing their thing during turn 19, my mind turned to the famous Brecourt Manor assault. The inspired tactical choices… the calm, efficient execution… Dick Winters’ Easy Company couldn’t have done a better job.

Despite losing two men in the first twenty seconds of the turn (Alvarez and the HQ are both reduced by fire from unidentified threats to the NE) the US troops in the plantation successfully reorganise. Pressure is maintained on the enemy HMG, Carlson’s half squad ready themselves for more trouble from the left, and Lincoln’s bazooka team and Alvarez’s half squad switch positions in the nick of time.

By the time a German halftrack and a squad of dismounts appear, a bazooka, a BAR, and a host of M1 rifles are poised to greet them.

For fifteen seconds the short diagonal ride in the NE corner of the map is all clamour and smoke. Flying lead cuts down feldgrau figures, strikes sparks from armour plate, and leaves tree trunks dripping sticky resin. An island of unnatural stillness in the midst of the maelstrom, Lincoln, crouched amongst bracken, takes his time before sending an AT rocket fizzing down the conifer-hemmed corridor.

The projectile hits the halftrack on the nose, momentarily banishing the Stygian gloom. Crewmen in smouldering uniforms exit clumsily, diving for ride-side ditches before joining shocked fusiliers and riflemen in a chaotic eastward exodus.

A new knot of foes moves past the abandoned HT in the final seconds of the turn, but Costner’s men seem ready for them.

The action further west and southwest is almost as compelling. As Corporal Shanley’s half squad dashes for a shelterbelt not far from the castle walls, and Sergeant Olander’s men undertake a similarly risky advance across open ground, Spencer’s M3A1 and Pyle’s Sherman, cautiously pushing forwards in support, flush out and eliminate a previously unseen Sd.Kfz. 251. Checking the US halftrack’s kill tally reveals its .50-calibre MG delivered the knockout blow.

By the time the Sd.Kfz. expires, the Jagdpanzer has turned tail and is heading back towards the village. Frustratingly, its wiggling/cowardly arse disappears around the corner a couple of seconds after breathless Panzerschreckist Corporal Whitehand arrives at his new vantage point.

The Panzer IV also pivots this turn. Its last seen circa T+40 heading east in the vicinity of 22, 4, 3.

Compared to the Comment Commanders’ Yanks, their Tommies have a relatively quiet turn. Things look dicey for Venison’s rump when they encounter, at fairly close-quarters, four aggressive, well-armed Volksgrenadiers SW of the castle. Ultimately, however, – and somewhat improbably – five Lee-Enfield rifles and a Bren gun (firepower = 92 at 40m) triumph over two MP 40s, an MP 44, and a MG 42 (firepower = 156 at 40m). The melee sound effects that played during the closing stages of the scrap suggest bayonets and rifle butts may have helped the Brits prevail.

What other news needs relaying?

(The following pics were taken at the end of the turn).

Merry, Scarlet, Venison, and Fletcher may have to fight off a couple of infantry assaults in the near future.

Dale and Tuck made life thoroughly miserable for the unidentified German infantry unit at 28, 4, 4 this turn. Tuck now has 52 25-pounder rounds remaining, Hawthorn has 33 HE and 2 smoke left.

Sergeant Johns’ Churchill VIII was overtaken by an elderly, three-legged hedgehog this turn.

9 Comments

  1. Turn 20 orders here, please. Commenters are cordially invited to suggest moves for the following eight unit groups. First come, first served. A maximum of one unit group per commenter (Ignore this limit if order execution – usually Monday morning at 0700 GMT – is less than 24 hours away).

    (See screenshots for unit locations)

    – Merry’s men (Lieutenant Merry + Sergeant Venison’s rifle squad + Corporal Fletcher’s M5A1 halftrack)
    – Marian’s men (Lieutenant Marian + 3 x rifle squads + PIAT team + 3 inch mortar team)
    – Captain Hood (Six-man company HQ + arty spotter Lieutenant Tuck)
    – Sergeant Bowman’s Archer TD
    – Sergeant Johns’ Churchill VIII
    – Sergeant Pyle’s Sherman
    – Lieutenant Costner’s platoon (2 inf squads + bazooka team + 2 HTs)
    – Captain Dale’s party (Six POWs armed with pilfered rifles and pistols) + Corporal Whitehand’s team (Two POWs armed with a pilfered Panzerschreck)

    Please start all order comments with ‘ORDER’ and any later revision comments with ‘REVISED ORDER’. This will help me distinguish firm instructions from suggestions and advice.

    • ORDER: Corporal Fletcher’s halftrack
      Since it’s only a half-track, I don’t think it can turn on the spot hence…
      MOVE FAST in a big ‘C’-shape. Should end up facing NE at the intersections of [12, 1-2, 2-3]
      Either TARGET or have a TARGET ARC covering the unidentified German infantry

      ORDER: Sgt. Venison’s squad
      TURN to face unidentified German infantry
      MOVE CAUTIOUSLY but belligerently eastwards to [12, 3, 4-5]
      SNEAK last few metres to look out over the small square of broken ground

      ORDER: Sergeant Forester (infantry squad)
      Hitch a ride on the elderly, three-legged hedgehog. They’d probably get where they’re going faster.
      (Not an Order)

      ORDER: Lt. Merry
      TURN to face south
      AMBUSH the three-man Volkssturm unit when it crosses the railway line

      ORDER: Capt. Hood
      MOVE FAST southeast-ish to southern edge of woods at [4, 1, 5] then GO PRONE
      TARGET the three-man Volkssturm unit

      ORDER: Sgt. Scarlet
      Enjoy the show

      • On further thought, might as well use the Indestructible Captain Scarlet to draw enemy fire and attention. Probably-very-destructible Sergeant Scarlet will have to take his chances.

        REVISED ORDER: Sgt. Scarlet
        WITHDRAW to the west.
        (Whether they enjoy the show or not, I don’t think we’re allowed to yuck peoples yum these days)

    • ORDERS: Lt Costner’s Platoon:-
      Costner and Lincoln – HIDE.
      Sgt Alvarez – RUN to 55, 3, 4.
      HT – MOVE forward to 63, 2, 1. FACE NE.
      Olander – RUN to 44, 3, 1. HIDE.
      Spencer HT – Change to FAST MOVE to 52, 2, 1. Then MOVE to 43, 5, 4. FACE S.

      ORDER: Sgt Pyle’s Sherman – MOVE to 44, 4, 5. FACE S.

      ORDER: Whitehand – RUN to 29, 2, 2. TOP FLOOR facing out of East window.

      ORDER: Bowman’s Archer – Continue to REVERSE to 34, 3, 1.

      ORDER: Tuck’s 25Pdr – ADJUST FIRE to Foxhole 36, 3, 3.

      ORDERS: Marian’s Platoon:-
      Marian and Greenwood UNHIDE.
      Hawthorn’s Mortar – TARGET Foxhole 27, 5, 4.
      Oaks Piat – MOVE to 26, 5, 4.
      Sherwood – SPLIT Squad. Half squad with LMG MOVE to 27, 1, 5. Remaining half squad – Pause 15 secs, then MOVE to 27, 5, 4.

  2. They don’t like it up ’em, Tim, the cold steel. They do not Like It Up ‘Em!

    Are the Volksgrenadiers hors de combat, or are Venison’s bovver boys still pinching their lunch money and French postcards?

    • The Volksgrenadiers are no more, but there’s a three-man Volkssturm unit approaching the rail bridge Brits from the SE (4, 4, 4) and another unidentified German infantry unit moving in from the east (13, 1, 4).

      Venison = 6 men, 5 rifles,1 Bren & 1 demo charge, out of command range
      Scarlet = 3 men, pistols, hiding
      Merry = 2 men, 1 pistol & 1 rifle, hiding
      Hood = 6 men, 1 pistol, 2 Stens, 3 rifles.

      • For a “three-man Volkssturm unit” to be identified and quantified, someone must have visual on them. Lt. Merry?

        To what range are Hood and his unit able to shoot through the trees to their east?

        • Weirdly, no-one seems to have LoS to the approaching Volkssturm unit, but they are fully IDed in the UI. LoS in ‘tall pines’ – the vast majority of woodland on the map – is around 25 metres. There’s about 33 metres of tall pines plus 24 metres of open ground/rail line between Scarlet and the trio.

  3. It’s my considered opinion that CCM-dodgers should be press-ganged into appearing in the Robin Hood pantomime at the Birmingham Hippodrome. They can share a changing room with Christopher Biggins.

    Gok Wan as Gok Scarlet.

    I repeat, Gok Wan as Gok Scarlet.

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