Tag interview

Flashpoint Campaigner: Robert Crandall interviewed

Very few people in the world of computer wargame design have been concocting conflicts sims commercially for as long as Robert Crandall of On Target Simulations. Although the father of the chaos-embracing Flashpoint Campaigns series is busy putting the finishing…

Words from a Wildebeest (Mark Judd interviewed)

When Mark Judd began self-publishing, indie game developers were as rare as hen dentists. After a lengthy hiatus, the chap behind pleasingly physical diversions such as Detonate*, X-Sail, and Vertigo has returned to the fray recently with a new instalment…

Interview: Sir Nuno of Strategy and Wargaming

The days when THC dealt with competitors using polonium-laced IPA, booby-trapped sim hardware, or bouquets sprinkled with funnel-web spiders, are long gone. Nowadays we usually employ more humane methods like distracting our rivals with time-consuming interview questions.