Tag interview

Words from a Wildebeest (Mark Judd interviewed)

When Mark Judd began self-publishing, indie game developers were as rare as hen dentists. After a lengthy hiatus, the chap behind pleasingly physical diversions such as Detonate*, X-Sail, and Vertigo has returned to the fray recently with a new instalment…

Interview: Sir Nuno of Strategy and Wargaming

The days when THC dealt with competitors using polonium-laced IPA, booby-trapped sim hardware, or bouquets sprinkled with funnel-web spiders, are long gone. Nowadays we usually employ more humane methods like distracting our rivals with time-consuming interview questions.