Tag friday feature

Svoboda 1945: Liberation

All nations need a ‘Charles Games’ – a game studio staffed by open-minded truthseekers, dedicated to exploring difficult historical subjects from multiple angles. Although your first playthrough of Svoboda 1945: Liberation is unlikely to last longer than three hours, chances…

Escape & Evasion Game Jam

Because historical games in which disguises and vaulting horses are as useful as firearms and hand grenades, are few. Because digital diversions rarely ask me to choose between swimming an icy river and exchanging “Good evenings” with a sleepy militiaman.…

A2Z

A is for Alphabetised wargame and sim news. Once a month, assuming I can persuade Austerity’s Blackburn Cirrus Bombardier engine to perform the miracle of internal combustion, I spend a day or two scouring Simulatia and Grognardia for stories with…

3×3

Want to turn a green lane into a brown lane, tow a Gulaschkanone across a snowy field, or roam the Western Desert trashing Axis airfields? Get a 4×4. Want quick introductions to low-profile PC games of interest to wargamers and…

Interview: James Fielding (Part II)

Does flying a real warbird  for a living, dull your appetite for the virtual kind? What’s the hardest thing to teach a novice flier? How good are the RAF’s own training sims? These and many other questions are answered by…

Interview: James Fielding (Part I)

As the chance to quiz a serving RAF pilot / qualified flight instructor with an abiding passion for combat flight simulators comes along once in a blue moon, this interview is the size of a Mil V-12. In Part I,…

A2Z

A is for Alphabetised wargame and sim news. Once a month, assuming I can persuade Austerity’s Blackburn Cirrus Bombardier engine to perform the miracle of internal combustion, I spend a day or two scouring Simulatia and Grognardia for stories with…

Lock ‘n Load Tactical Digital

The fact that, outside of mods, Close Combat and Combat Mission never made it to the Pacific, has to rank as one of digital wargaming’s biggest disappointments. Anyone who argues that PTO warfare lacked tactical colour or wouldn’t have suited…

Dusty But Trusty: Ghost Recon

To qualify for a ‘Dusty But Trusty’ article, a game must be old enough to vote in the Federated States of Micronesia, buy tobacco in Algeria, and serve in the Pontifical Swiss Guard. More importantly, it must be demonstrably super,…

Untapped Tussles: The Siege of Port Arthur

In computer wargaming development an understandable fixation with A-List ding-dongs – Waterloo, Gettysburg, Bulge and the like – means a slew of singular scraps with considerable ludological potential remain unsimmed. In Untapped Tussles, a new sporadic THC column, I’ll be…

A2Z

A is for Alphabetised wargame and sim news. Once a month, assuming I can persuade Austerity’s Blackburn Cirrus Bombardier engine to perform the miracle of internal combustion, I spend a day or two scouring Simulatia and Grognardia for stories with…