Category Sims

Teardown’s bewitching blazes

Like a bone-white ember quietly ticking amongst the feathery ash of a burned-down bonfire, Firefighting Week still has some life left in it. Yesterday, a Cornerite tip-off (Thanks, phuzz!) led me to try blaze battling in Teardown, a voxel-based demolition…

Firefighting Week: Addendum

Hanging up my axe, hose, and hydrant spanner at the end of Firefighting Week proved harder than I’d anticipated. Not only am I still exploring new (to me) extinguish-em-ups, battling all those virtual conflagrations seems to have altered my attitude…

RotorSim needs a job generator

An hour after firing up RotorSim, Immaculate Lift’s SimCopter-reminiscent chopper game, for the first time, the campaign progress bar is a third full, and I’m wondering whether I’ll have seen all there is to see by lunchtime. While I don’t…

Firefighting Week: Into The Flames

Deep down I doubt any armchair hose jockey wants a totally realistic fire brigade sim. If forty percent of in-game call-outs were false alarms caused by confused or malfunctioning fire alarms, extinguish-em-ups would alienate all but the most patient and…

V2Z

V is for Verbose sleuthing. It’s a fairly safe bet fans of The Case of the Golden Idol and The Rise of the Golden Idol will enjoy the Confidential Killings trial. The game’s short but tangled whodunnits are set in…

Q2U

Q is for Quick stogie card. Significantly larger and younger than all previous occupants of this slot, the thirty cards that make up ‘Soldiers of Waterloo’ were issued in 1995 and came in packets of Castella cigars. The text on…

L2P

L is for Largely forgotten rally sim. The first video game worthy of the tag ‘simulation’ wasn’t a flight sim but a 2D side-on recreation of the sport that’s currently monopolising the THC idiot box. An attraction at Brookhaven National…