L2P
L is for Liftoff: Micro Drones leaves Early Access. Lugus marked 1.00 by equipping their moreish tiny whoop sim with a track builder, two new maps, and an extra flyable. Just about the only significant things this £16 delight lacks…
L is for Liftoff: Micro Drones leaves Early Access. Lugus marked 1.00 by equipping their moreish tiny whoop sim with a track builder, two new maps, and an extra flyable. Just about the only significant things this £16 delight lacks…
G is for Great War game = great wargame? I remember a time when you could count WWI PC wargames on the fingers of one hand and it was rare for a year to pass without a new WWI flight…
When Mark Judd began self-publishing, indie game developers were as rare as hen dentists. After a lengthy hiatus, the chap behind pleasingly physical diversions such as Detonate*, X-Sail, and Vertigo has returned to the fray recently with a new instalment…
Unlike most games set in the Netherlands during WW2, Survive, Resist, Collaborate is not crawling with Allied airborne troops and obsessed with bridge securing. Due out later this year but trial-able now, SRC is a text-based tale of a triangular…
Forty plus years of WW2 tactical wargaming leaves an indelible mark on a person. Like most long-in-the-tooth desktop generals, I’m now so used to parsing battlefields, assessing weaponry, and weighing up odds, the process is almost instinctive. StuG there…. dead…
Like a bone-white ember quietly ticking amongst the feathery ash of a burned-down bonfire, Firefighting Week still has some life left in it. Yesterday, a Cornerite tip-off (Thanks, phuzz!) led me to try blaze battling in Teardown, a voxel-based demolition…
Reykjavíkian dev Baldvin Albertsson doesn’t simply want to make an entertaining WWI game, he wants to make a thought-provoking and insightful one. In the following Q&A the ex-actor and theatre director describes some of the ways in which upcoming management game…
Hanging up my axe, hose, and hydrant spanner at the end of Firefighting Week proved harder than I’d anticipated. Not only am I still exploring new (to me) extinguish-em-ups, battling all those virtual conflagrations seems to have altered my attitude…
An hour after firing up RotorSim, Immaculate Lift’s SimCopter-reminiscent chopper game, for the first time, the campaign progress bar is a third full, and I’m wondering whether I’ll have seen all there is to see by lunchtime. While I don’t…
Allen Gies, the writer behind much of Burden of Command’s vivid prose, has penned a 900,000 word interactive novel about tank warfare in North Africa. Hopefully, the excruciatingly daft moment early in World War II Armored Recon where you get…
V is for Verbose sleuthing. It’s a fairly safe bet fans of The Case of the Golden Idol and The Rise of the Golden Idol will enjoy the Confidential Killings trial. The game’s short but tangled whodunnits are set in…
Q is for Quick stogie card. Significantly larger and younger than all previous occupants of this slot, the thirty cards that make up ‘Soldiers of Waterloo’ were issued in 1995 and came in packets of Castella cigars. The text on…